mirror of
https://github.com/wolfpld/tracy.git
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Update ImGui to docking@5d472c489.
This commit is contained in:
parent
16b116ee83
commit
de357b6193
390
imgui/imgui.cpp
390
imgui/imgui.cpp
@ -921,7 +921,6 @@ static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For u
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//-------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window);
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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@ -931,9 +930,9 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted
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// Settings
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static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*);
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static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*);
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static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
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static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*);
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static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf);
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// Platform Dependents default implementation for IO functions
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@ -949,6 +948,7 @@ static void NavUpdateWindowingOverlay();
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static void NavUpdateMoveResult();
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static float NavUpdatePageUpPageDown();
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static inline void NavUpdateAnyRequestFlag();
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static void NavEndFrame();
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static ImVec2 NavCalcPreferredRefPos();
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@ -1178,17 +1178,21 @@ ImGuiIO::ImGuiIO()
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// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
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void ImGuiIO::AddInputCharacter(unsigned int c)
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{
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InputQueueCharacters.push_back(c > 0 && c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
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if (c != 0)
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InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
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}
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// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so
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// we should save the high surrogate.
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void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c)
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{
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if (c == 0 && InputQueueSurrogate == 0)
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return;
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if ((c & 0xFC00) == 0xD800) // High surrogate, must save
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{
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if (InputQueueSurrogate != 0)
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InputQueueCharacters.push_back(0xFFFD);
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InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID);
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InputQueueSurrogate = c;
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return;
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}
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@ -1213,7 +1217,7 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
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{
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unsigned int c = 0;
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utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL);
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if (c > 0)
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if (c != 0)
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InputQueueCharacters.push_back((ImWchar)c);
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}
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}
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@ -4133,9 +4137,9 @@ void ImGui::Initialize(ImGuiContext* context)
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ini_handler.TypeName = "Window";
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ini_handler.TypeHash = ImHashStr("Window");
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ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll;
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ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll;
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ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen;
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ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine;
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ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll;
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ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll;
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g.SettingsHandlers.push_back(ini_handler);
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}
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@ -4164,7 +4168,6 @@ void ImGui::Initialize(ImGuiContext* context)
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g.PlatformIO.Viewports.push_back(g.Viewports[0]);
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// Extensions
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IM_ASSERT(g.DockContext == NULL);
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DockContextInitialize(&g);
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#endif // #ifdef IMGUI_HAS_DOCK
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@ -4203,7 +4206,6 @@ void ImGui::Shutdown(ImGuiContext* context)
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SetCurrentContext(backup_context);
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// Shutdown extensions
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IM_ASSERT(g.DockContext != NULL);
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DockContextShutdown(&g);
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// Clear everything else
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@ -4365,6 +4367,13 @@ void ImDrawDataBuilder::FlattenIntoSingleLayer()
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static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*>* draw_lists)
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{
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// When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode,
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// and to allow applications/back-ends to easily skip rendering.
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// FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure.
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// This is because the work has been done already, and its wasted! We should fix that and add optimizations for
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// it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline.
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const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0;
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ImDrawData* draw_data = &viewport->DrawDataP;
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viewport->DrawData = draw_data; // Make publicly accessible
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draw_data->Valid = true;
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@ -4372,7 +4381,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
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draw_data->CmdListsCount = draw_lists->Size;
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draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0;
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draw_data->DisplayPos = viewport->Pos;
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draw_data->DisplaySize = viewport->Size;
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draw_data->DisplaySize = is_minimized ? ImVec2(0.0f, 0.0f) : viewport->Size;
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draw_data->FramebufferScale = ImGui::GetIO().DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis?
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draw_data->OwnerViewport = viewport;
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for (int n = 0; n < draw_lists->Size; n++)
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@ -4419,7 +4428,7 @@ static void ImGui::EndFrameDrawDimmedBackgrounds()
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ImGuiViewportP* viewport = g.Viewports[viewport_n];
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if (modal_window && viewport == modal_window->Viewport)
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continue;
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if (g.NavWindowingList && viewport == g.NavWindowingList->Viewport)
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if (g.NavWindowingListWindow && viewport == g.NavWindowingListWindow->Viewport)
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continue;
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if (g.NavWindowingTargetAnim && viewport == g.NavWindowingTargetAnim->Viewport)
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continue;
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@ -4486,9 +4495,8 @@ void ImGui::EndFrame()
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// Draw modal whitening background on _other_ viewports than the one the modal is one
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EndFrameDrawDimmedBackgrounds();
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// Show CTRL+TAB list window
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if (g.NavWindowingTarget != NULL)
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NavUpdateWindowingOverlay();
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// Update navigation: CTRL+Tab, wrap-around requests
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NavEndFrame();
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SetCurrentViewport(NULL, NULL);
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@ -4567,7 +4575,7 @@ void ImGui::Render()
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// Add ImDrawList to render
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ImGuiWindow* windows_to_render_top_most[2];
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windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingList : NULL);
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windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL);
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for (int n = 0; n != g.Windows.Size; n++)
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{
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ImGuiWindow* window = g.Windows[n];
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@ -5415,6 +5423,21 @@ static const ImGuiResizeGripDef resize_grip_def[4] =
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{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused)
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};
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struct ImGuiResizeBorderDef
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{
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ImVec2 InnerDir;
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ImVec2 CornerPosN1, CornerPosN2;
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float OuterAngle;
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};
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static const ImGuiResizeBorderDef resize_border_def[4] =
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{
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{ ImVec2(0,+1), ImVec2(0,0), ImVec2(1,0), IM_PI*1.50f }, // Top
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{ ImVec2(-1,0), ImVec2(1,0), ImVec2(1,1), IM_PI*0.00f }, // Right
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{ ImVec2(0,-1), ImVec2(1,1), ImVec2(0,1), IM_PI*0.50f }, // Bottom
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{ ImVec2(+1,0), ImVec2(0,1), ImVec2(0,0), IM_PI*1.00f } // Left
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};
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static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
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{
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ImRect rect = window->Rect();
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@ -5591,19 +5614,6 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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int border_held = window->ResizeBorderHeld;
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if (border_held != -1)
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{
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struct ImGuiResizeBorderDef
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{
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ImVec2 InnerDir;
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ImVec2 CornerPosN1, CornerPosN2;
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float OuterAngle;
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};
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static const ImGuiResizeBorderDef resize_border_def[4] =
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{
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{ ImVec2(0,+1), ImVec2(0,0), ImVec2(1,0), IM_PI*1.50f }, // Top
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{ ImVec2(-1,0), ImVec2(1,0), ImVec2(1,1), IM_PI*0.00f }, // Right
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{ ImVec2(0,-1), ImVec2(1,1), ImVec2(0,1), IM_PI*0.50f }, // Bottom
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{ ImVec2(+1,0), ImVec2(0,1), ImVec2(0,0), IM_PI*1.00f } // Left
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};
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const ImGuiResizeBorderDef& def = resize_border_def[border_held];
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ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI*0.25f, def.OuterAngle);
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@ -6030,7 +6040,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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bool window_title_visible_elsewhere = false;
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if ((window->Viewport && window->Viewport->Window == window) || (window->DockIsActive))
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window_title_visible_elsewhere = true;
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else if (g.NavWindowingList != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB
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else if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB
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window_title_visible_elsewhere = true;
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if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0)
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{
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@ -6236,7 +6246,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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UpdateViewportPlatformMonitor(window->Viewport);
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// Update common viewport flags
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ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration);
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const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear;
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ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear;
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const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
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if (flags & ImGuiWindowFlags_Tooltip)
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viewport_flags |= ImGuiViewportFlags_TopMost;
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@ -6266,7 +6277,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear;
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// We also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha
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viewport_flags |= ImGuiViewportFlags_NoRendererClear;
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if (!(flags & ImGuiWindowFlags_NoBackground))
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viewport_flags &= ~ImGuiViewportFlags_NoRendererClear;
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window->Viewport->Flags = viewport_flags;
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}
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@ -6427,8 +6440,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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PushClipRect(host_rect.Min, host_rect.Max, false);
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// Draw modal or window list full viewport dimming background (for other viewports we'll render them in EndFrame)
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ImGuiWindow* window_window_list = g.NavWindowingListWindow;
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const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0;
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const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && ((window == g.NavWindowingTargetAnim->RootWindow) || (g.NavWindowingList && (window == g.NavWindowingList) && g.NavWindowingList->Viewport != g.NavWindowingTargetAnim->Viewport));
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const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && ((window == g.NavWindowingTargetAnim->RootWindow) || (window == window_window_list && window_window_list->Viewport != g.NavWindowingTargetAnim->Viewport));
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if (dim_bg_for_modal || dim_bg_for_window_list)
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{
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
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@ -6791,24 +6805,28 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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// Close popups if any
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ClosePopupsOverWindow(window, false);
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// Move the root window to the top of the pile
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IM_ASSERT(window == NULL || window->RootWindow != NULL);
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ImGuiWindow* focus_front_window = window ? window->RootWindowDockStop : NULL;
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ImGuiWindow* display_front_window = window ? window->RootWindow : NULL;
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ImGuiDockNode* dock_node = window ? window->DockNode : NULL;
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bool active_id_window_is_dock_node_host = (g.ActiveIdWindow && dock_node && dock_node->HostWindow == g.ActiveIdWindow);
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// Steal active widgets. Some of the cases it triggers includes:
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// - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run.
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// - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId)
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// - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window.
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if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window && !active_id_window_is_dock_node_host)
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ClearActiveID();
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// Passing NULL allow to disable keyboard focus
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if (!window)
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return;
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window->LastFrameJustFocused = g.FrameCount;
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// Select in dock node
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if (window->DockNode && window->DockNode->TabBar)
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window->DockNode->TabBar->SelectedTabId = window->DockNode->TabBar->NextSelectedTabId = window->ID;
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// Move the root window to the top of the pile
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IM_ASSERT(window->RootWindow != NULL);
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ImGuiWindow* focus_front_window = window->RootWindowDockStop;
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ImGuiWindow* display_front_window = window->RootWindow;
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// Steal focus on active widgets
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if (focus_front_window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement may be unnecessary? Need further testing before removing it..
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if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window)
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ClearActiveID();
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if (dock_node && dock_node->TabBar)
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dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID;
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// Bring to front
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BringWindowToFocusFront(focus_front_window);
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@ -7136,7 +7154,7 @@ void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co
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window->Collapsed = collapsed;
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}
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
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void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
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{
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IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters
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window->HitTestHoleSize = ImVec2ih(size);
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@ -7323,6 +7341,7 @@ void ImGui::ActivateItem(ImGuiID id)
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g.NavNextActivateId = id;
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}
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// Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there.
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void ImGui::PushFocusScope(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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@ -8561,7 +8580,8 @@ void ImGui::EndPopup()
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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if (g.NavWindow == window)
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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// Child-popups don't need to be laid out
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IM_ASSERT(g.WithinEndChild == false);
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@ -9057,36 +9077,11 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im
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void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != ImGuiNavLayer_Main)
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return;
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IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
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ImRect bb_rel = window->NavRectRel[0];
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ImGuiDir clip_dir = g.NavMoveDir;
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if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
|
||||
// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
|
||||
// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
|
||||
g.NavWrapRequestWindow = window;
|
||||
g.NavWrapRequestFlags = move_flags;
|
||||
}
|
||||
|
||||
// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
|
||||
@ -9221,6 +9216,8 @@ static void ImGui::NavUpdate()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.IO.WantSetMousePos = false;
|
||||
g.NavWrapRequestWindow = NULL;
|
||||
g.NavWrapRequestFlags = ImGuiNavMoveFlags_None;
|
||||
#if 0
|
||||
if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
|
||||
#endif
|
||||
@ -9634,6 +9631,68 @@ static float ImGui::NavUpdatePageUpPageDown()
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
static void ImGui::NavEndFrame()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Show CTRL+TAB list window
|
||||
if (g.NavWindowingTarget != NULL)
|
||||
NavUpdateWindowingOverlay();
|
||||
|
||||
// Perform wrap-around in menus
|
||||
ImGuiWindow* window = g.NavWrapRequestWindow;
|
||||
ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags;
|
||||
if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main)
|
||||
{
|
||||
IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
|
||||
ImRect bb_rel = window->NavRectRel[0];
|
||||
|
||||
ImGuiDir clip_dir = g.NavMoveDir;
|
||||
if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
|
||||
{
|
||||
bb_rel.Min.x = bb_rel.Max.x =
|
||||
ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapX)
|
||||
{
|
||||
bb_rel.TranslateY(-bb_rel.GetHeight());
|
||||
clip_dir = ImGuiDir_Up;
|
||||
}
|
||||
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||
}
|
||||
if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
|
||||
{
|
||||
bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapX)
|
||||
{
|
||||
bb_rel.TranslateY(+bb_rel.GetHeight());
|
||||
clip_dir = ImGuiDir_Down;
|
||||
}
|
||||
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||
}
|
||||
if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||
{
|
||||
bb_rel.Min.y = bb_rel.Max.y =
|
||||
ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapY)
|
||||
{
|
||||
bb_rel.TranslateX(-bb_rel.GetWidth());
|
||||
clip_dir = ImGuiDir_Left;
|
||||
}
|
||||
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||
}
|
||||
if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
|
||||
{
|
||||
bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
|
||||
if (move_flags & ImGuiNavMoveFlags_WrapY)
|
||||
{
|
||||
bb_rel.TranslateX(+bb_rel.GetWidth());
|
||||
clip_dir = ImGuiDir_Right;
|
||||
}
|
||||
NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -9841,8 +9900,8 @@ void ImGui::NavUpdateWindowingOverlay()
|
||||
if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY)
|
||||
return;
|
||||
|
||||
if (g.NavWindowingList == NULL)
|
||||
g.NavWindowingList = FindWindowByName("###NavWindowingList");
|
||||
if (g.NavWindowingListWindow == NULL)
|
||||
g.NavWindowingListWindow = FindWindowByName("###NavWindowingList");
|
||||
ImGuiViewportP* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ (ImGuiViewportP*)GetMainViewport();
|
||||
SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
|
||||
SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
@ -10614,24 +10673,11 @@ static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandl
|
||||
g.SettingsWindows.clear();
|
||||
}
|
||||
|
||||
// Apply to existing windows (if any)
|
||||
static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
|
||||
if (settings->WantApply)
|
||||
{
|
||||
if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID))
|
||||
ApplyWindowSettings(window, settings);
|
||||
settings->WantApply = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||
{
|
||||
ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name);
|
||||
ImGuiID id = settings->ID;
|
||||
*settings = ImGuiWindowSettings();
|
||||
*settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry
|
||||
settings->ID = id;
|
||||
settings->WantApply = true;
|
||||
return (void*)settings;
|
||||
@ -10653,6 +10699,19 @@ static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
|
||||
else if (sscanf(line, "ClassId=0x%X", &u1) == 1) { settings->ClassId = u1; }
|
||||
}
|
||||
|
||||
// Apply to existing windows (if any)
|
||||
static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
|
||||
if (settings->WantApply)
|
||||
{
|
||||
if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID))
|
||||
ApplyWindowSettings(window, settings);
|
||||
settings->WantApply = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
{
|
||||
// Gather data from windows that were active during this session
|
||||
@ -11621,15 +11680,6 @@ struct ImGuiDockNodeSettings
|
||||
ImGuiDockNodeSettings() { ID = ParentNodeId = ParentWindowId = SelectedWindowId = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
|
||||
};
|
||||
|
||||
struct ImGuiDockContext
|
||||
{
|
||||
ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes
|
||||
ImVector<ImGuiDockRequest> Requests;
|
||||
ImVector<ImGuiDockNodeSettings> SettingsNodes;
|
||||
bool WantFullRebuild;
|
||||
ImGuiDockContext() { WantFullRebuild = false; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Docking: Forward Declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -11646,7 +11696,6 @@ namespace ImGui
|
||||
static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx);
|
||||
static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
|
||||
static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window);
|
||||
static void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_refs); // Use root_id==0 to clear all
|
||||
static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
|
||||
static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
|
||||
|
||||
@ -11674,7 +11723,6 @@ namespace ImGui
|
||||
static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired);
|
||||
static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos);
|
||||
static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; }
|
||||
static int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; }
|
||||
static int DockNodeGetTabOrder(ImGuiWindow* window);
|
||||
|
||||
// ImGuiDockNode tree manipulations
|
||||
@ -11726,8 +11774,6 @@ namespace ImGui
|
||||
void ImGui::DockContextInitialize(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
IM_ASSERT(g.DockContext == NULL);
|
||||
g.DockContext = IM_NEW(ImGuiDockContext)();
|
||||
|
||||
// Add .ini handle for persistent docking data
|
||||
ImGuiSettingsHandler ini_handler;
|
||||
@ -11744,20 +11790,17 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
|
||||
|
||||
void ImGui::DockContextShutdown(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
IM_DELETE(node);
|
||||
IM_DELETE(g.DockContext);
|
||||
g.DockContext = NULL;
|
||||
}
|
||||
|
||||
void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
|
||||
void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs)
|
||||
{
|
||||
IM_UNUSED(ctx);
|
||||
IM_ASSERT(ctx == GImGui);
|
||||
DockBuilderRemoveNodeDockedWindows(root_id, clear_persistent_docking_references);
|
||||
DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs);
|
||||
DockBuilderRemoveNodeChildNodes(root_id);
|
||||
}
|
||||
|
||||
@ -11766,11 +11809,11 @@ void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear
|
||||
void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n");
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
SaveIniSettingsToMemory();
|
||||
ImGuiID root_id = 0; // Rebuild all
|
||||
DockContextClearNodes(ctx, root_id, false);
|
||||
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
|
||||
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);
|
||||
DockContextBuildAddWindowsToNodes(ctx, root_id);
|
||||
}
|
||||
|
||||
@ -11778,7 +11821,7 @@ void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
|
||||
void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
{
|
||||
if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0)
|
||||
@ -11822,7 +11865,7 @@ void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
|
||||
void ImGui::DockContextUpdateDocking(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
return;
|
||||
|
||||
@ -11842,7 +11885,7 @@ void ImGui::DockContextUpdateDocking(ImGuiContext* ctx)
|
||||
|
||||
static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
|
||||
{
|
||||
return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id);
|
||||
return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id);
|
||||
}
|
||||
|
||||
ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx)
|
||||
@ -11866,14 +11909,14 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
|
||||
// We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings!
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id);
|
||||
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
|
||||
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
|
||||
ctx->DockContext.Nodes.SetVoidPtr(node->ID, node);
|
||||
return node;
|
||||
}
|
||||
|
||||
static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID);
|
||||
IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
|
||||
@ -11920,16 +11963,16 @@ struct ImGuiDockContextPruneNodeData
|
||||
static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
IM_ASSERT(g.Windows.Size == 0);
|
||||
|
||||
ImPool<ImGuiDockContextPruneNodeData> pool;
|
||||
pool.Reserve(dc->SettingsNodes.Size);
|
||||
pool.Reserve(dc->NodesSettings.Size);
|
||||
|
||||
// Count child nodes and compute RootID
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
|
||||
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
|
||||
ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0;
|
||||
pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID;
|
||||
if (settings->ParentNodeId)
|
||||
@ -11938,9 +11981,9 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
|
||||
// Count reference to dock ids from dockspaces
|
||||
// We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes()
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
|
||||
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
|
||||
if (settings->ParentWindowId != 0)
|
||||
if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId))
|
||||
if (window_settings->DockId)
|
||||
@ -11960,9 +12003,9 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
}
|
||||
|
||||
// Prune
|
||||
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
|
||||
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
|
||||
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
|
||||
ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID);
|
||||
if (data->CountWindows > 1)
|
||||
continue;
|
||||
@ -12054,7 +12097,7 @@ void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDo
|
||||
req.DockSplitDir = split_dir;
|
||||
req.DockSplitRatio = split_ratio;
|
||||
req.DockSplitOuter = split_outer;
|
||||
ctx->DockContext->Requests.push_back(req);
|
||||
ctx->DockContext.Requests.push_back(req);
|
||||
}
|
||||
|
||||
void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
|
||||
@ -12062,7 +12105,7 @@ void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
|
||||
ImGuiDockRequest req;
|
||||
req.Type = ImGuiDockRequestType_Undock;
|
||||
req.UndockTargetWindow = window;
|
||||
ctx->DockContext->Requests.push_back(req);
|
||||
ctx->DockContext.Requests.push_back(req);
|
||||
}
|
||||
|
||||
void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
|
||||
@ -12070,12 +12113,12 @@ void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
|
||||
ImGuiDockRequest req;
|
||||
req.Type = ImGuiDockRequestType_Undock;
|
||||
req.UndockTargetNode = node;
|
||||
ctx->DockContext->Requests.push_back(req);
|
||||
ctx->DockContext.Requests.push_back(req);
|
||||
}
|
||||
|
||||
void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node)
|
||||
{
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
for (int n = 0; n < dc->Requests.Size; n++)
|
||||
if (dc->Requests[n].DockTargetNode == node)
|
||||
dc->Requests[n].Type = ImGuiDockRequestType_None;
|
||||
@ -13720,12 +13763,12 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
|
||||
|
||||
if (child_0)
|
||||
{
|
||||
ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
|
||||
ctx->DockContext.Nodes.SetVoidPtr(child_0->ID, NULL);
|
||||
IM_DELETE(child_0);
|
||||
}
|
||||
if (child_1)
|
||||
{
|
||||
ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
|
||||
ctx->DockContext.Nodes.SetVoidPtr(child_1->ID, NULL);
|
||||
IM_DELETE(child_1);
|
||||
}
|
||||
}
|
||||
@ -14259,7 +14302,7 @@ void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
|
||||
void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
|
||||
{
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
|
||||
ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
|
||||
if (root_id && root_node == NULL)
|
||||
@ -14323,12 +14366,12 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_persistent_docking_references)
|
||||
void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs)
|
||||
{
|
||||
// Clear references in settings
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
if (clear_persistent_docking_references)
|
||||
if (clear_settings_refs)
|
||||
{
|
||||
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
|
||||
{
|
||||
@ -14351,8 +14394,8 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_persi
|
||||
{
|
||||
const ImGuiID backup_dock_id = window->DockId;
|
||||
IM_UNUSED(backup_dock_id);
|
||||
DockContextProcessUndockWindow(ctx, window, clear_persistent_docking_references);
|
||||
if (!clear_persistent_docking_references)
|
||||
DockContextProcessUndockWindow(ctx, window, clear_settings_refs);
|
||||
if (!clear_settings_refs)
|
||||
IM_ASSERT(window->DockId == backup_dock_id);
|
||||
}
|
||||
}
|
||||
@ -14870,29 +14913,29 @@ static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_
|
||||
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
|
||||
{
|
||||
// FIXME-OPT
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
for (int n = 0; n < dc->SettingsNodes.Size; n++)
|
||||
if (dc->SettingsNodes[n].ID == id)
|
||||
return &dc->SettingsNodes[n];
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
for (int n = 0; n < dc->NodesSettings.Size; n++)
|
||||
if (dc->NodesSettings[n].ID == id)
|
||||
return &dc->NodesSettings[n];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Clear settings data
|
||||
static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
dc->SettingsNodes.clear();
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
dc->NodesSettings.clear();
|
||||
DockContextClearNodes(ctx, 0, true);
|
||||
}
|
||||
|
||||
// Recreate dones based on settings data
|
||||
// Recreate nodes based on settings data
|
||||
static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
// Prune settings at boot time only
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (ctx->Windows.Size == 0)
|
||||
DockContextPruneUnusedSettingsNodes(ctx);
|
||||
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
|
||||
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);
|
||||
DockContextBuildAddWindowsToNodes(ctx, 0);
|
||||
}
|
||||
|
||||
@ -14938,11 +14981,10 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
|
||||
if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; }
|
||||
if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; }
|
||||
if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowId,&r) == 1) { line += r; }
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
if (node.ParentNodeId != 0)
|
||||
if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId))
|
||||
node.Depth = parent_settings->Depth + 1;
|
||||
dc->SettingsNodes.push_back(node);
|
||||
ctx->DockContext.NodesSettings.push_back(node);
|
||||
}
|
||||
|
||||
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth)
|
||||
@ -14959,7 +15001,7 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
|
||||
node_settings.Pos = ImVec2ih(node->Pos);
|
||||
node_settings.Size = ImVec2ih(node->Size);
|
||||
node_settings.SizeRef = ImVec2ih(node->SizeRef);
|
||||
dc->SettingsNodes.push_back(node_settings);
|
||||
dc->NodesSettings.push_back(node_settings);
|
||||
if (node->ChildNodes[0])
|
||||
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
|
||||
if (node->ChildNodes[1])
|
||||
@ -14969,29 +15011,29 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
|
||||
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = g.DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
return;
|
||||
|
||||
// Gather settings data
|
||||
// (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer)
|
||||
dc->SettingsNodes.resize(0);
|
||||
dc->SettingsNodes.reserve(dc->Nodes.Data.Size);
|
||||
dc->NodesSettings.resize(0);
|
||||
dc->NodesSettings.reserve(dc->Nodes.Data.Size);
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
if (node->IsRootNode())
|
||||
DockSettingsHandler_DockNodeToSettings(dc, node, 0);
|
||||
|
||||
int max_depth = 0;
|
||||
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
|
||||
max_depth = ImMax((int)dc->SettingsNodes[node_n].Depth, max_depth);
|
||||
for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++)
|
||||
max_depth = ImMax((int)dc->NodesSettings[node_n].Depth, max_depth);
|
||||
|
||||
// Write to text buffer
|
||||
buf->appendf("[%s][Data]\n", handler->TypeName);
|
||||
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
|
||||
for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++)
|
||||
{
|
||||
const int line_start_pos = buf->size(); (void)line_start_pos;
|
||||
const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
|
||||
const ImGuiDockNodeSettings* node_settings = &dc->NodesSettings[node_n];
|
||||
buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
|
||||
buf->appendf(" ID=0x%08X", node_settings->ID);
|
||||
if (node_settings->ParentNodeId)
|
||||
@ -15266,8 +15308,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
// Debugging enums
|
||||
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
|
||||
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
|
||||
enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersDesired, TRT_ColumnsContentRowsFrozen, TRT_ColumnsContentRowsUnfrozen, TRT_Count }; // Tables Rect Type
|
||||
const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersDesired", "ColumnsContentRowsFrozen", "ColumnsContentRowsUnfrozen" };
|
||||
enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentRowsFrozen, TRT_ColumnsContentRowsUnfrozen, TRT_Count }; // Tables Rect Type
|
||||
const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentRowsFrozen", "ColumnsContentRowsUnfrozen" };
|
||||
|
||||
// State
|
||||
static bool show_windows_rects = false;
|
||||
@ -15313,10 +15355,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
return ImRect();
|
||||
}
|
||||
|
||||
static void NodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, int elem_offset, bool show_mesh, bool show_aabb)
|
||||
static void NodeDrawCmdShowMeshAndBoundingBox(ImDrawList* fg_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, int elem_offset, bool show_mesh, bool show_aabb)
|
||||
{
|
||||
IM_ASSERT(show_mesh || show_aabb);
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
|
||||
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
|
||||
|
||||
// Draw wire-frame version of all triangles
|
||||
@ -15345,6 +15386,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
|
||||
// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport.
|
||||
static void NodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, ImDrawList* draw_list, const char* label)
|
||||
{
|
||||
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
|
||||
@ -15383,7 +15425,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
|
||||
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
|
||||
if (ImGui::IsItemHovered() && (show_drawcmd_mesh || show_drawcmd_aabb) && fg_draw_list)
|
||||
NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, show_drawcmd_mesh, show_drawcmd_aabb);
|
||||
NodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, elem_offset, show_drawcmd_mesh, show_drawcmd_aabb);
|
||||
if (!pcmd_node_open)
|
||||
continue;
|
||||
|
||||
@ -15402,7 +15444,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area);
|
||||
ImGui::Selectable(buf);
|
||||
if (ImGui::IsItemHovered() && fg_draw_list)
|
||||
NodeDrawCmdShowMeshAndBoundingBox(window, draw_list, pcmd, elem_offset, true, false);
|
||||
NodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, elem_offset, true, false);
|
||||
|
||||
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
|
||||
ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
|
||||
@ -15622,7 +15664,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Tools
|
||||
if (ImGui::TreeNode("Tools"))
|
||||
{
|
||||
@ -15711,13 +15752,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Funcs::NodeTable(g.Tables.GetByIndex(n));
|
||||
ImGui::TreePop();
|
||||
}
|
||||
#endif // #define IMGUI_HAS_TABLE
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
// Details for Docking
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
if (ImGui::TreeNode("Dock nodes"))
|
||||
{
|
||||
ImGuiDockContext* dc = g.DockContext;
|
||||
ImGuiDockContext* dc = &g.DockContext;
|
||||
ImGui::Checkbox("Ctrl shows window dock info", &show_docking_nodes);
|
||||
if (ImGui::SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); }
|
||||
ImGui::SameLine();
|
||||
@ -15728,7 +15769,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Funcs::NodeDockNode(node, "Node");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
#endif // #define IMGUI_HAS_DOCK
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
// Settings
|
||||
if (ImGui::TreeNode("Settings"))
|
||||
@ -15759,6 +15800,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Funcs::NodeWindowSettings(settings);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
#ifdef IMGUI_HAS_TABLE
|
||||
if (ImGui::TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size()))
|
||||
{
|
||||
@ -15766,17 +15808,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Funcs::NodeTableSettings(settings);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
#endif
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
if (ImGui::TreeNode("SettingsDocking", "Settings packed data: Docking"))
|
||||
{
|
||||
ImGuiDockContext* dc = &g.DockContext;
|
||||
ImGui::Text("In SettingsWindows:");
|
||||
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
|
||||
if (settings->DockId != 0)
|
||||
ImGui::BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId);
|
||||
ImGui::Text("In SettingsNodes:");
|
||||
for (int n = 0; n < g.DockContext->SettingsNodes.Size; n++)
|
||||
for (int n = 0; n < dc->NodesSettings.Size; n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &g.DockContext->SettingsNodes[n];
|
||||
ImGuiDockNodeSettings* settings = &dc->NodesSettings[n];
|
||||
const char* selected_tab_name = NULL;
|
||||
if (settings->SelectedWindowId)
|
||||
{
|
||||
@ -15789,6 +15834,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
if (ImGui::TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
|
||||
{
|
||||
char* buf = (char*)(void*)(g.SettingsIniData.Buf.Data ? g.SettingsIniData.Buf.Data : "");
|
||||
@ -15855,14 +15902,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGuiTable* table = g.Tables.GetByIndex(table_n);
|
||||
}
|
||||
}
|
||||
#endif // #define IMGUI_HAS_TABLE
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
// Overlay: Display Docking info
|
||||
if (show_docking_nodes && g.IO.KeyCtrl)
|
||||
{
|
||||
for (int n = 0; n < g.DockContext->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)g.DockContext->Nodes.Data[n].val_p)
|
||||
ImGuiDockContext* dc = &g.DockContext;
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
{
|
||||
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
|
||||
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos))
|
||||
@ -15882,7 +15930,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
}
|
||||
#endif // #define IMGUI_HAS_DOCK
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
@ -1570,7 +1570,7 @@ struct ImGuiIO
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
|
||||
bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text.
|
||||
float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends.
|
||||
ImGuiID MouseHoveredViewport; // (Optional) When using multiple viewports: viewport the OS mouse cursor is hovering _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag, and _REGARDLESS_ of whether another viewport is focused. Set io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport if you can provide this info. If you don't imgui will infer the value using the rectangles and last focused time of the viewports it knows about (ignoring other OS windows).
|
||||
|
@ -633,13 +633,12 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
if (points_count < 2)
|
||||
return;
|
||||
|
||||
const ImVec2 uv = _Data->TexUvWhitePixel;
|
||||
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
int count = points_count;
|
||||
if (!closed)
|
||||
count = points_count-1;
|
||||
|
||||
const bool thick_line = thickness > 1.0f;
|
||||
const bool thick_line = (thickness > 1.0f);
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
// Anti-aliased stroke
|
||||
@ -710,9 +709,9 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
// Add vertices
|
||||
for (int i = 0; i < points_count; i++)
|
||||
{
|
||||
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
||||
_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
|
||||
_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
|
||||
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
|
||||
_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans;
|
||||
_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans;
|
||||
_VtxWritePtr += 3;
|
||||
}
|
||||
}
|
||||
@ -721,22 +720,23 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
|
||||
if (!closed)
|
||||
{
|
||||
const int points_last = points_count - 1;
|
||||
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
||||
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
|
||||
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
|
||||
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
||||
temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
|
||||
temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
|
||||
temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
|
||||
temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
|
||||
temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
||||
temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
|
||||
temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
|
||||
temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
||||
}
|
||||
|
||||
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
||||
unsigned int idx1 = _VtxCurrentIdx;
|
||||
for (int i1 = 0; i1 < count; i1++)
|
||||
{
|
||||
const int i2 = (i1+1) == points_count ? 0 : i1+1;
|
||||
unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
|
||||
const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
|
||||
const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
|
||||
|
||||
// Average normals
|
||||
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
||||
@ -759,12 +759,12 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
out_vtx[3].y = points[i2].y - dm_out_y;
|
||||
|
||||
// Add indexes
|
||||
_IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
|
||||
_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
|
||||
_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
|
||||
_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
|
||||
_IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
|
||||
_IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
|
||||
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
|
||||
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
|
||||
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
|
||||
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
|
||||
_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
|
||||
_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
|
||||
_IdxWritePtr += 18;
|
||||
|
||||
idx1 = idx2;
|
||||
@ -773,10 +773,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
// Add vertices
|
||||
for (int i = 0; i < points_count; i++)
|
||||
{
|
||||
_VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
|
||||
_VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
||||
_VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
||||
_VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
|
||||
_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
|
||||
_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
||||
_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
||||
_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
|
||||
_VtxWritePtr += 4;
|
||||
}
|
||||
}
|
||||
@ -801,14 +801,14 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
dx *= (thickness * 0.5f);
|
||||
dy *= (thickness * 0.5f);
|
||||
|
||||
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
||||
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
||||
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
||||
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
|
||||
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
|
||||
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
||||
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
||||
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
|
||||
_VtxWritePtr += 4;
|
||||
|
||||
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
|
||||
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
|
||||
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
|
||||
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
|
||||
_IdxWritePtr += 6;
|
||||
_VtxCurrentIdx += 4;
|
||||
}
|
||||
@ -2346,7 +2346,7 @@ const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
|
||||
{
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x3131, 0x3163, // Korean alphabets
|
||||
0xAC00, 0xD79D, // Korean characters
|
||||
0xAC00, 0xD7A3, // Korean characters
|
||||
0,
|
||||
};
|
||||
return &ranges[0];
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2977,7 +2977,7 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
|
||||
DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max);
|
||||
|
||||
// Only mark as edited if new value is different
|
||||
value_changed = memcmp(&data_type, p_data, data_type_size) != 0;
|
||||
value_changed = memcmp(&data_backup, p_data, data_type_size) != 0;
|
||||
if (value_changed)
|
||||
MarkItemEdited(id);
|
||||
}
|
||||
@ -7289,6 +7289,11 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
hovered |= (g.HoveredId == id);
|
||||
|
||||
// Transfer active id window so the active id is not owned by the dock host (as StartMouseMovingWindow()
|
||||
// will only do it on the drag). This allows FocusWindow() to be more conservative in how it clears active id.
|
||||
if (held && docked_window && g.ActiveId == id && g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdWindow = docked_window;
|
||||
|
||||
// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
|
||||
if (!held)
|
||||
SetItemAllowOverlap();
|
||||
|
@ -74,7 +74,7 @@ enum GlfwClientApi
|
||||
static GLFWwindow* g_Window = NULL; // Main window
|
||||
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
|
||||
static double g_Time = 0.0;
|
||||
static bool g_MouseJustPressed[5] = { false, false, false, false, false };
|
||||
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
|
||||
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
|
||||
static bool g_InstalledCallbacks = false;
|
||||
static bool g_WantUpdateMonitors = true;
|
||||
|
@ -15,6 +15,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
|
||||
// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
|
||||
// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
|
||||
// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader.
|
||||
@ -191,6 +192,9 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 300 es";
|
||||
#elif defined(__APPLE__)
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 150";
|
||||
#else
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 130";
|
||||
|
Loading…
Reference in New Issue
Block a user