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Use proper data type for callstack storage in GPU zones.
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@ -137,7 +137,7 @@ struct GpuEvent
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int64_t gpuStart;
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int64_t gpuEnd;
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int32_t srcloc;
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int32_t callstack;
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uint32_t callstack;
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// All above is read/saved as-is.
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uint16_t thread;
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