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Fix magic vectors in single-threaded Vulkan tooltip.
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@ -2248,7 +2248,15 @@ void View::DrawZones()
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{
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if( !it->second.timeline.empty() )
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{
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tid = m_worker.DecompressThread( (*it->second.timeline.begin())->Thread() );
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if( it->second.timeline.is_magic() )
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{
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auto& tl = *(Vector<GpuEvent>*)&it->second.timeline;
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tid = m_worker.DecompressThread( tl.begin()->Thread() );
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}
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else
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{
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tid = m_worker.DecompressThread( (*it->second.timeline.begin())->Thread() );
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}
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}
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}
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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