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Align jump arrows to pixels.
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aae161e31a
commit
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@ -432,8 +432,8 @@ void SourceView::Render( const Worker& worker )
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{
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{
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auto draw = ImGui::GetWindowDrawList();
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auto draw = ImGui::GetWindowDrawList();
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const auto ts = ImGui::CalcTextSize( " " );
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const auto ts = ImGui::CalcTextSize( " " );
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const auto th2 = ts.y / 2;
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const auto th2 = floor( ts.y / 2 );
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const auto th4 = ts.y / 4;
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const auto th4 = floor( ts.y / 4 );
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const auto xoff = ( iptotal == 0 ? 0 : ( 7 * ts.x + ts.y ) ) + 19 * ts.x + ( m_asmShowSourceLocation ? 36 * ts.x : 0 );
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const auto xoff = ( iptotal == 0 ? 0 : ( 7 * ts.x + ts.y ) ) + 19 * ts.x + ( m_asmShowSourceLocation ? 36 * ts.x : 0 );
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const auto minAddr = m_asm[clipper.DisplayStart].addr;
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const auto minAddr = m_asm[clipper.DisplayStart].addr;
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const auto maxAddr = m_asm[clipper.DisplayEnd-1].addr;
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const auto maxAddr = m_asm[clipper.DisplayEnd-1].addr;
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@ -450,7 +450,7 @@ void SourceView::Render( const Worker& worker )
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auto iit = std::lower_bound( insList.begin(), insList.end(), v.first );
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auto iit = std::lower_bound( insList.begin(), insList.end(), v.first );
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assert( iit != insList.end() );
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assert( iit != insList.end() );
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const auto y = ( iit - insList.begin() ) * th;
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const auto y = ( iit - insList.begin() ) * th;
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * ( mjl - v.second.level ), y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow, y + th2 ), col );
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * ( mjl - v.second.level ), y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow + 1, y + th2 ), col );
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow, y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow - th4, y + th2 - th4 ), col );
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow, y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow - th4, y + th2 - th4 ), col );
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow, y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow - th4, y + th2 + th4 ), col );
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draw->AddLine( wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow, y + th2 ), wpos + ImVec2( xoff + JumpSeparation * mjl + JumpArrow - th4, y + th2 + th4 ), col );
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}
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}
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