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Set busy cursor when the application is busy.
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5b2cce0a02
commit
e071b9043f
@ -164,6 +164,7 @@ constexpr ImGuiKey s_keyTable[] = {
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static std::function<void()> s_redraw;
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static std::function<void(float)> s_scaleChanged;
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static std::function<int(void)> s_isBusy;
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static RunQueue* s_mainThreadTasks;
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static struct wl_display* s_dpy;
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@ -200,7 +201,7 @@ static struct xkb_state* s_xkbState;
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static struct xkb_compose_table* s_xkbComposeTable;
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static struct xkb_compose_state* s_xkbComposeState;
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static xkb_mod_index_t s_xkbCtrl, s_xkbAlt, s_xkbShift, s_xkbSuper;
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static ImGuiMouseCursor s_mouseCursor;
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static wp_cursor_shape_device_v1_shape s_mouseCursor;
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static uint32_t s_mouseCursorSerial;
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struct Output
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@ -243,7 +244,7 @@ static void PointerEnter( void*, struct wl_pointer* pointer, uint32_t serial, st
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if( s_cursorShapeDev )
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{
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, serial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT );
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s_mouseCursor = ImGuiMouseCursor_Arrow;
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s_mouseCursor = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
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s_mouseCursorSerial = serial;
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}
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else
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@ -732,7 +733,9 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
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{
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s_redraw = redraw;
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s_scaleChanged = scaleChanged;
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s_isBusy = isBusy;
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s_mainThreadTasks = mainThreadTasks;
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s_prevWidth = s_width = m_winPos.w;
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s_prevHeight = s_height = m_winPos.h;
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s_maximized = m_winPos.maximize;
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@ -943,38 +946,61 @@ void Backend::NewFrame( int& w, int& h )
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if( s_cursorShapeDev )
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{
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ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
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if( cursor != s_mouseCursor )
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wp_cursor_shape_device_v1_shape shape;
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switch( cursor )
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{
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s_mouseCursor = cursor;
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switch( cursor )
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case ImGuiMouseCursor_None:
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shape = (wp_cursor_shape_device_v1_shape)0;
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break;
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case ImGuiMouseCursor_Arrow:
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switch( s_isBusy() )
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{
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case ImGuiMouseCursor_None:
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wl_pointer_set_cursor( s_pointer, s_mouseCursorSerial, nullptr, 0, 0 );
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break;
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case ImGuiMouseCursor_Arrow:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT );
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break;
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case ImGuiMouseCursor_TextInput:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_TEXT );
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break;
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case ImGuiMouseCursor_ResizeNS:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NS_RESIZE );
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break;
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case ImGuiMouseCursor_ResizeEW:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_EW_RESIZE );
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break;
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case ImGuiMouseCursor_ResizeNESW:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NESW_RESIZE );
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break;
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case ImGuiMouseCursor_ResizeNWSE:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NWSE_RESIZE );
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break;
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case ImGuiMouseCursor_NotAllowed:
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NOT_ALLOWED );
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break;
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default:
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case 0:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
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break;
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};
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case 1:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_PROGRESS;
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break;
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case 2:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_WAIT;
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break;
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}
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break;
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case ImGuiMouseCursor_TextInput:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_TEXT;
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break;
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case ImGuiMouseCursor_ResizeNS:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NS_RESIZE;
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break;
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case ImGuiMouseCursor_ResizeEW:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_EW_RESIZE;
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break;
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case ImGuiMouseCursor_ResizeNESW:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NESW_RESIZE;
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break;
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case ImGuiMouseCursor_ResizeNWSE:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NWSE_RESIZE;
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break;
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case ImGuiMouseCursor_NotAllowed:
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shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NOT_ALLOWED;
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break;
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default:
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break;
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};
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if( shape != s_mouseCursor )
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{
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s_mouseCursor = shape;
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if( shape == 0 )
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{
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wl_pointer_set_cursor( s_pointer, s_mouseCursorSerial, nullptr, 0, 0 );
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}
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else
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{
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wp_cursor_shape_device_v1_set_shape( s_cursorShapeDev, s_mouseCursorSerial, shape );
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}
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}
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}
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}
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