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Fix TimelineController height calculation.
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@ -7,7 +7,6 @@ namespace tracy
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TimelineController::TimelineController( View& view, Worker& worker )
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: m_height( 0 )
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, m_scroll( 0 )
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, m_firstFrame( true )
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, m_view( view )
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, m_worker( worker )
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@ -31,16 +30,7 @@ void TimelineController::End( double pxns, int offset, const ImVec2& wpos, bool
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item->Draw( m_firstFrame, pxns, offset, wpos, hover, yMin, yMax );
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}
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const auto scrollPos = ImGui::GetScrollY();
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if( scrollPos == 0 && m_scroll != 0 )
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{
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m_height = 0;
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}
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else
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{
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if( offset > m_height ) m_height = offset;
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}
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m_scroll = scrollPos;
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m_height = offset;
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}
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}
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@ -43,7 +43,6 @@ private:
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unordered_flat_map<const void*, std::unique_ptr<TimelineItem>> m_itemMap;
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float m_height;
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float m_scroll;
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bool m_firstFrame;
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@ -333,6 +333,7 @@ void View::DrawTimeline()
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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// note that m_tc.GetHeight() returns the height from the previous draw
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const auto h = std::max<float>( m_tc.GetHeight(), ImGui::GetContentRegionAvail().y - 4 ); // magic border value
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ImGui::ItemSize( ImVec2( w, h ) );
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