Handle dropped connection in capture utility.

This commit is contained in:
Bartosz Taudul 2019-02-12 11:13:53 +01:00
parent d32c070a9e
commit e4e20b47ca

View File

@ -149,10 +149,9 @@ int main( int argc, char** argv )
printf( "Connecting to %s...", address );
fflush( stdout );
tracy::Worker worker( address );
for(;;)
while( !worker.IsConnected() )
{
const auto handshake = worker.GetHandshakeStatus();
if( handshake == tracy::HandshakeWelcome ) break;
if( handshake == tracy::HandshakeProtocolMismatch )
{
printf( "\nThe client you are trying to connect to uses incompatible protocol version.\nMake sure you are using the same Tracy version on both client and server.\n" );
@ -163,6 +162,11 @@ int main( int argc, char** argv )
printf( "\nThe client you are trying to connect to is no longer able to sent profiling data,\nbecause another server was already connected to it.\nYou can do the following:\n\n 1. Restart the client application.\n 2. Rebuild the client application with on-demand mode enabled.\n" );
return 2;
}
if( handshake == tracy::HandshakeDropped )
{
printf( "\nThe client you are trying to connect to has disconnected during the initial\nconnection handshake. Please check your network configuration.\n" );
return 3;
}
}
while( !worker.HasData() ) std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
printf( "\nQueue delay: %s\nTimer resolution: %s\n", TimeToString( worker.GetDelay() ), TimeToString( worker.GetResolution() ) );