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Handle dropped connection in capture utility.
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d32c070a9e
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@ -149,10 +149,9 @@ int main( int argc, char** argv )
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printf( "Connecting to %s...", address );
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printf( "Connecting to %s...", address );
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fflush( stdout );
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fflush( stdout );
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tracy::Worker worker( address );
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tracy::Worker worker( address );
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for(;;)
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while( !worker.IsConnected() )
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{
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{
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const auto handshake = worker.GetHandshakeStatus();
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const auto handshake = worker.GetHandshakeStatus();
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if( handshake == tracy::HandshakeWelcome ) break;
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if( handshake == tracy::HandshakeProtocolMismatch )
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if( handshake == tracy::HandshakeProtocolMismatch )
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{
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{
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printf( "\nThe client you are trying to connect to uses incompatible protocol version.\nMake sure you are using the same Tracy version on both client and server.\n" );
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printf( "\nThe client you are trying to connect to uses incompatible protocol version.\nMake sure you are using the same Tracy version on both client and server.\n" );
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@ -163,6 +162,11 @@ int main( int argc, char** argv )
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printf( "\nThe client you are trying to connect to is no longer able to sent profiling data,\nbecause another server was already connected to it.\nYou can do the following:\n\n 1. Restart the client application.\n 2. Rebuild the client application with on-demand mode enabled.\n" );
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printf( "\nThe client you are trying to connect to is no longer able to sent profiling data,\nbecause another server was already connected to it.\nYou can do the following:\n\n 1. Restart the client application.\n 2. Rebuild the client application with on-demand mode enabled.\n" );
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return 2;
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return 2;
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}
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}
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if( handshake == tracy::HandshakeDropped )
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{
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printf( "\nThe client you are trying to connect to has disconnected during the initial\nconnection handshake. Please check your network configuration.\n" );
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return 3;
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}
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}
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}
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while( !worker.HasData() ) std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
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while( !worker.HasData() ) std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
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printf( "\nQueue delay: %s\nTimer resolution: %s\n", TimeToString( worker.GetDelay() ), TimeToString( worker.GetResolution() ) );
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printf( "\nQueue delay: %s\nTimer resolution: %s\n", TimeToString( worker.GetDelay() ), TimeToString( worker.GetResolution() ) );
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