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Basic flame graph window layout.
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commit
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@ -494,6 +494,7 @@ private:
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AccumulationMode m_statAccumulationMode = AccumulationMode::SelfOnly;
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bool m_statSampleTime = true;
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int m_statMode = 0;
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int m_flameMode = 0;
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int m_statSampleLocation = 2;
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bool m_statHideUnknown = true;
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bool m_showAllSymbols = false;
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@ -92,6 +92,31 @@ void View::DrawFlameGraph()
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const auto scale = GetScale();
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ImGui::SetNextWindowSize( ImVec2( 1400 * scale, 800 * scale ), ImGuiCond_FirstUseEver );
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ImGui::Begin( "Flame graph", &m_showFlameGraph, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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if( ImGui::GetCurrentWindowRead()->SkipItems ) { ImGui::End(); return; }
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 2, 2 ) );
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ImGui::RadioButton( ICON_FA_SYRINGE " Instrumentation", &m_flameMode, 0 );
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if( m_worker.AreCallstackSamplesReady() && m_worker.GetCallstackSampleCount() > 0 )
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{
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ImGui::SameLine();
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ImGui::RadioButton( ICON_FA_EYE_DROPPER " Sampling", &m_flameMode, 1 );
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}
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ImGui::Separator();
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ImGui::PopStyleVar();
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Vector<FlameGraphItem> data;
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for( auto& thread : m_worker.GetThreadData() ) BuildFlameGraph( m_worker, data, thread->timeline );
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SortFlameGraph( data );
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int64_t zsz = 0;
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for( auto& v : data ) zsz += v.time;
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ImGui::BeginChild( "##flameGraph" );
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ImGui::EndChild();
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ImGui::End();
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}
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