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Fix context switch + samples offset logic.
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c9f3898c1b
commit
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@ -3004,9 +3004,12 @@ void View::DrawZones()
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if( showFull )
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{
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const auto sampleOffset = offset;
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if( m_vd.drawSamples && !v->samples.empty() )
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const auto hasSamples = m_vd.drawSamples && !v->samples.empty();
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const auto hasCtxSwitch = m_vd.drawContextSwitches && m_worker.GetContextSwitchData( v->id );
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if( hasSamples )
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{
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if( m_vd.drawContextSwitches )
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if( hasCtxSwitch )
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{
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offset += round( ostep * 0.5f );
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}
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@ -3017,7 +3020,7 @@ void View::DrawZones()
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}
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const auto ctxOffset = offset;
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if( m_vd.drawContextSwitches ) offset += round( ostep * 0.75f );
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if( hasCtxSwitch ) offset += round( ostep * 0.75f );
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if( m_vd.drawZones )
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{
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@ -3034,7 +3037,7 @@ void View::DrawZones()
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offset += ostep * depth;
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}
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if( m_vd.drawContextSwitches )
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if( hasCtxSwitch )
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{
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auto ctxSwitch = m_worker.GetContextSwitchData( v->id );
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if( ctxSwitch )
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@ -3043,7 +3046,7 @@ void View::DrawZones()
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}
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}
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if( m_vd.drawSamples && !v->samples.empty() )
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if( hasSamples )
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{
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DrawSamples( v->samples, hover, pxns, int64_t( nspx ), wpos, sampleOffset );
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}
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