Merge pull request #165 from Xenonic/master

D3D12 transient zones
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Bartosz Taudul 2021-01-16 14:00:17 +01:00 committed by GitHub
commit e5dbca2d71
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3 changed files with 121 additions and 16 deletions

2
NEWS
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@ -17,7 +17,7 @@ v0.x.x (xxxx-xx-xx)
- Switched to the next-gen ImGui table UI.
- Various fixes related to restricting listening to localhost.
- Fixed Vulkan call stack transfer.
- Added support for transient GPU zones (OpenGL, Vulkan).
- Added support for transient GPU zones (OpenGL, Vulkan, Direct3D 12).
v0.7.4 (2020-11-15)

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@ -8,10 +8,17 @@
#define TracyD3D12NewFrame(ctx)
#define TracyD3D12NamedZone(ctx, varname, cmdList, name, active)
#define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active)
#define TracyD3D12Zone(ctx, cmdList, name)
#define TracyD3D12ZoneC(ctx, cmdList, name, color)
#define TracyD3D12NamedZone(ctx, varname, cmdList, name, active)
#define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active)
#define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active)
#define TracyD3D12ZoneS(ctx, cmdList, name, depth)
#define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth)
#define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active)
#define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active)
#define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active)
#define TracyD3D12Collect(ctx)
@ -26,6 +33,7 @@ using TracyD3D12Ctx = void*;
#include "Tracy.hpp"
#include "client/TracyProfiler.hpp"
#include "client/TracyCallstack.hpp"
#include <cstdlib>
#include <cassert>
@ -311,16 +319,8 @@ namespace tracy
m_queryId = ctx->NextQueryId();
cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId);
#if defined(TRACY_HAS_CALLSTACK) && defined(TRACY_CALLSTACK)
GetProfiler().SendCallstack(TRACY_CALLSTACK);
#endif
auto* item = Profiler::QueueSerial();
#if defined(TRACY_HAS_CALLSTACK) && defined(TRACY_CALLSTACK)
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginCallstackSerial);
#else
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginSerial);
#endif
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneBegin.srcloc, reinterpret_cast<uint64_t>(srcLocation));
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
@ -330,6 +330,88 @@ namespace tracy
Profiler::QueueSerialFinish();
}
tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, ID3D12GraphicsCommandList* cmdList, const SourceLocationData* srcLocation, int depth, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active&& GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active) return;
m_ctx = ctx;
m_cmdList = cmdList;
m_queryId = ctx->NextQueryId();
cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId);
auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginCallstackSerial);
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneBegin.srcloc, reinterpret_cast<uint64_t>(srcLocation));
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId));
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
Profiler::QueueSerialFinish();
}
tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, ID3D12GraphicsCommandList* cmdList, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active&& GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active) return;
m_ctx = ctx;
m_cmdList = cmdList;
m_queryId = ctx->NextQueryId();
cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId);
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
auto* item = Profiler::QueueSerial();
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial);
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId));
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
Profiler::QueueSerialFinish();
}
tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, ID3D12GraphicsCommandList* cmdList, int depth, bool active)
#ifdef TRACY_ON_DEMAND
: m_active(active&& GetProfiler().IsConnected())
#else
: m_active(active)
#endif
{
if (!m_active) return;
m_ctx = ctx;
m_cmdList = cmdList;
m_queryId = ctx->NextQueryId();
cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId);
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial);
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId));
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
Profiler::QueueSerialFinish();
}
tracy_force_inline ~D3D12ZoneScope()
{
if (!m_active) return;
@ -375,10 +457,33 @@ using TracyD3D12Ctx = tracy::D3D12QueueCtx*;
#define TracyD3D12NewFrame(ctx) ctx->NewFrame();
#define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active };
#define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active };
#define TracyD3D12Zone(ctx, cmdList, name) TracyD3D12NamedZone(ctx, ___tracy_gpu_zone, cmdList, name, true)
#define TracyD3D12ZoneC(ctx, cmdList, name, color) TracyD3D12NamedZoneC(ctx, ___tracy_gpu_zone, cmdList, name, color, true)
#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
# define TracyD3D12Zone(ctx, cmdList, name) TracyD3D12NamedZoneS(ctx, ___tracy_gpu_zone, cmdList, name, TRACY_CALLSTACK, true)
# define TracyD3D12ZoneC(ctx, cmdList, name, color) TracyD3D12NamedZoneCS(ctx, ___tracy_gpu_zone, cmdList, name, color, TRACY_CALLSTACK, true)
# define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), TRACY_CALLSTACK, active };
# define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), TRACY_CALLSTACK, active };
# define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, TRACY_CALLSTACK, active)
#else
# define TracyD3D12Zone(ctx, cmdList, name) TracyD3D12NamedZone(ctx, ___tracy_gpu_zone, cmdList, name, true)
# define TracyD3D12ZoneC(ctx, cmdList, name, color) TracyD3D12NamedZoneC(ctx, ___tracy_gpu_zone, cmdList, name, color, true)
# define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active };
# define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active };
# define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) tracy::D3D12ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), cmdList, active };
#endif
#ifdef TRACY_HAS_CALLSTACK
# define TracyD3D12ZoneS(ctx, cmdList, name, depth) TracyD3D12NamedZoneS(ctx, ___tracy_gpu_zone, cmdList, name, depth, true)
# define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth) TracyD3D12NamedZoneCS(ctx, ___tracy_gpu_zone, cmdList, name, color, depth, true)
# define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), depth, active };
# define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), depth, active };
# define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active) tracy::D3D12ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), cmdList, depth, active };
#else
# define TracyD3D12ZoneS(ctx, cmdList, name, depth) TracyD3D12Zone(ctx, cmdList, name)
# define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth) TracyD3D12Zone(ctx, cmdList, name, color)
# define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active) TracyD3D12NamedZone(ctx, varname, cmdList, name, active)
# define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active) TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active)
# define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active) TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active)
#endif
#define TracyD3D12Collect(ctx) ctx->Collect();

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@ -1405,7 +1405,7 @@ Remember that you need to provide your own name for the created stack variable a
\subsubsection{Transient GPU zones}
Transient zones (see section~\ref{transientzones} for details) are available in OpenGL and Vulkan macros.
Transient zones (see section~\ref{transientzones} for details) are available in OpenGL, Vulkan, and Direct3D 12 macros.
\subsection{Collecting call stacks}
\label{collectingcallstacks}