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https://github.com/wolfpld/tracy.git
synced 2024-11-10 10:41:50 +00:00
Use -1 as invalid GPU start time.
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7ce8c772ad
commit
e8286600d1
@ -2106,7 +2106,7 @@ void View::DrawZones()
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for( auto& td : v->threadData )
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for( auto& td : v->threadData )
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{
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{
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assert( !td.second.timeline.empty() );
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assert( !td.second.timeline.empty() );
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if( td.second.timeline.front()->gpuStart != std::numeric_limits<int64_t>::max() )
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if( td.second.timeline.front()->gpuStart >= 0 )
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{
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{
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const auto begin = td.second.timeline.front()->gpuStart;
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const auto begin = td.second.timeline.front()->gpuStart;
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const auto drift = GpuDrift( v );
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const auto drift = GpuDrift( v );
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@ -2177,7 +2177,7 @@ void View::DrawZones()
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for( auto& td : v->threadData )
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for( auto& td : v->threadData )
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{
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{
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const auto _t0 = td.second.timeline.front()->gpuStart;
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const auto _t0 = td.second.timeline.front()->gpuStart;
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if( _t0 != std::numeric_limits<int64_t>::max() )
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if( _t0 >= 0 )
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{
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{
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// FIXME
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// FIXME
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t0 = std::min( t0, _t0 );
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t0 = std::min( t0, _t0 );
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@ -2242,7 +2242,7 @@ void View::DrawZones()
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for( auto& td : v->threadData )
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for( auto& td : v->threadData )
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{
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{
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const auto _t0 = td.second.timeline.front()->gpuStart;
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const auto _t0 = td.second.timeline.front()->gpuStart;
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if( _t0 != std::numeric_limits<int64_t>::max() )
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if( _t0 >= 0 )
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{
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{
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t0 = std::min( t0, _t0 );
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t0 = std::min( t0, _t0 );
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}
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}
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@ -3308,7 +3308,7 @@ int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double
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static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift )
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static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift )
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{
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{
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if( time < 0 || time == std::numeric_limits<int64_t>::max() ) return time;
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if( time < 0 ) return time;
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const auto t = time - begin;
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const auto t = time - begin;
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return time + t / 1000000000 * drift;
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return time + t / 1000000000 * drift;
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}
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}
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@ -3321,7 +3321,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd + resolution, [begin, drift] ( const auto& l, const auto& r ) { return AdjustGpuTime( l->gpuStart, begin, drift ) < r; } );
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuStart, begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( it == zitend ) return depth;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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@ -3352,13 +3352,13 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( pxnext < 0 || pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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px1 = pxnext;
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rend = nend;
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rend = nend;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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@ -3481,7 +3481,7 @@ int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuEnd, begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd + resolution, [begin, drift] ( const auto& l, const auto& r ) { return AdjustGpuTime( l->gpuStart, begin, drift ) < r; } );
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->gpuStart, begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( it == zitend ) return depth;
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depth++;
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depth++;
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@ -13248,7 +13248,7 @@ const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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if( timeline->empty() ) continue;
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if( timeline->empty() ) continue;
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for(;;)
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for(;;)
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{
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return l < r->gpuStart; } );
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->gpuStart; } );
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if( it != timeline->begin() ) --it;
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if( it != timeline->begin() ) --it;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( *it == &zone ) return parent;
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if( *it == &zone ) return parent;
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@ -13297,7 +13297,7 @@ uint64_t View::GetZoneThread( const GpuEvent& zone ) const
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if( timeline->empty() ) continue;
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if( timeline->empty() ) continue;
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for(;;)
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for(;;)
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{
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return l < r->gpuStart; } );
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->gpuStart; } );
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if( it != timeline->begin() ) --it;
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if( it != timeline->begin() ) --it;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( *it == &zone ) return ctx->thread;
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if( *it == &zone ) return ctx->thread;
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@ -13323,7 +13323,7 @@ const GpuCtxData* View::GetZoneCtx( const GpuEvent& zone ) const
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if( timeline->empty() ) continue;
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if( timeline->empty() ) continue;
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for(;;)
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for(;;)
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{
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return l < r->gpuStart; } );
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.gpuStart, [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->gpuStart; } );
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if( it != timeline->begin() ) --it;
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if( it != timeline->begin() ) --it;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( zone.gpuEnd >= 0 && (*it)->gpuStart > zone.gpuEnd ) break;
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if( *it == &zone ) return ctx;
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if( *it == &zone ) return ctx;
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@ -2060,7 +2060,7 @@ int64_t Worker::GetZoneEnd( const GpuEvent& ev )
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for(;;)
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for(;;)
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{
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{
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if( ptr->gpuEnd >= 0 ) return ptr->gpuEnd;
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if( ptr->gpuEnd >= 0 ) return ptr->gpuEnd;
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if( ptr->child < 0 ) return ptr->gpuStart;
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if( ptr->child < 0 ) return ptr->gpuStart >= 0 ? ptr->gpuStart : m_data.lastTime;
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ptr = GetGpuChildren( ptr->child ).back();
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ptr = GetGpuChildren( ptr->child ).back();
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}
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}
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}
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}
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@ -4198,7 +4198,7 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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const auto time = TscTime( cpuTime - m_data.baseTime );
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const auto time = TscTime( cpuTime - m_data.baseTime );
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zone->SetCpuStart( time );
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zone->SetCpuStart( time );
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zone->SetCpuEnd( -1 );
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zone->SetCpuEnd( -1 );
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zone->gpuStart = std::numeric_limits<int64_t>::max();
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zone->gpuStart = -1;
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zone->gpuEnd = -1;
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zone->gpuEnd = -1;
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zone->SetSrcLoc( ShrinkSourceLocation( ev.srcloc ) );
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zone->SetSrcLoc( ShrinkSourceLocation( ev.srcloc ) );
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zone->callstack.SetVal( 0 );
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zone->callstack.SetVal( 0 );
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@ -4315,7 +4315,7 @@ void Worker::ProcessGpuTime( const QueueGpuTime& ev )
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assert( zone );
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assert( zone );
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ctx->query[ev.queryId] = nullptr;
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ctx->query[ev.queryId] = nullptr;
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if( zone->gpuStart == std::numeric_limits<int64_t>::max() )
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if( zone->gpuStart < 0 )
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{
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{
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const auto time = ctx->timeDiff + gpuTime;
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const auto time = ctx->timeDiff + gpuTime;
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zone->gpuStart = time;
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zone->gpuStart = time;
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