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Mirror thread data in a reorderable vector.
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6ad820a76a
commit
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@ -1979,10 +1979,20 @@ void View::DrawZones()
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}
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}
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auto& crash = m_worker.GetCrashEvent();
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// zones
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const auto& threadData = m_worker.GetThreadData();
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if( threadData.size() != m_threadOrder.size() )
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{
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m_threadOrder.reserve( threadData.size() );
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for( int i=m_threadOrder.size(); i<threadData.size(); i++ )
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{
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m_threadOrder.push_back( threadData[i] );
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}
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}
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auto& crash = m_worker.GetCrashEvent();
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LockHighlight nextLockHighlight { -1 };
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for( const auto& v : m_worker.GetThreadData() )
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for( const auto& v : m_threadOrder )
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{
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auto& vis = Vis( v );
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if( !vis.visible )
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@ -193,6 +193,7 @@ private:
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flat_hash_map<uint64_t, bool, nohash<uint64_t>> m_visibleMsgThread;
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flat_hash_map<const void*, int, nohash<const void*>> m_gpuDrift;
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flat_hash_map<const PlotData*, PlotView, nohash<const PlotData*>> m_plotView;
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Vector<const ThreadData*> m_threadOrder;
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tracy_force_inline VisData& Vis( const void* ptr )
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{
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