Darken timeline outside of capture area.

This commit is contained in:
Bartosz Taudul 2019-02-24 18:35:03 +01:00
parent fb96d60256
commit e9aeb0c522

View File

@ -1754,6 +1754,23 @@ void View::DrawZones()
const auto linepos = ImGui::GetCursorScreenPos(); const auto linepos = ImGui::GetCursorScreenPos();
const auto lineh = ImGui::GetContentRegionAvail().y; const auto lineh = ImGui::GetContentRegionAvail().y;
auto draw = ImGui::GetWindowDrawList();
const auto w = ImGui::GetWindowContentRegionWidth() - 1;
const auto timespan = m_zvEnd - m_zvStart;
auto pxns = w / double( timespan );
{
const auto tbegin = m_worker.GetTimeBegin();
const auto tend = m_worker.GetLastTime();
if( tbegin > m_zvStart )
{
draw->AddRectFilled( linepos, linepos + ImVec2( ( tbegin - m_zvStart ) * pxns, lineh ), 0x44000000 );
}
if( tend < m_zvEnd )
{
draw->AddRectFilled( linepos + ImVec2( ( tend - m_zvStart ) * pxns, 0 ), linepos + ImVec2( w, lineh ), 0x44000000 );
}
}
bool drawMouseLine = DrawZoneFramesHeader(); bool drawMouseLine = DrawZoneFramesHeader();
auto& frames = m_worker.GetFrames(); auto& frames = m_worker.GetFrames();
for( auto fd : frames ) for( auto fd : frames )
@ -1767,16 +1784,11 @@ void View::DrawZones()
ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetWindowContentRegionWidth(), ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse ); ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetWindowContentRegionWidth(), ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
const auto wpos = ImGui::GetCursorScreenPos(); const auto wpos = ImGui::GetCursorScreenPos();
const auto w = ImGui::GetWindowContentRegionWidth() - 1;
const auto h = std::max<float>( m_zvHeight, ImGui::GetContentRegionAvail().y - 4 ); // magic border value const auto h = std::max<float>( m_zvHeight, ImGui::GetContentRegionAvail().y - 4 ); // magic border value
auto draw = ImGui::GetWindowDrawList();
ImGui::InvisibleButton( "##zones", ImVec2( w, h ) ); ImGui::InvisibleButton( "##zones", ImVec2( w, h ) );
bool hover = ImGui::IsItemHovered(); bool hover = ImGui::IsItemHovered();
const auto timespan = m_zvEnd - m_zvStart;
auto pxns = w / double( timespan );
if( hover ) if( hover )
{ {
drawMouseLine = true; drawMouseLine = true;