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Add switch for vertical centering on/off at compile-time.
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@ -324,9 +324,16 @@ void View::DrawTimeline()
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ImGui::SetNextWindowContentSize( ImVec2( 0, m_tc.GetHeight() ) );
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ImGui::SetNextWindowContentSize( ImVec2( 0, m_tc.GetHeight() ) );
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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const auto verticallyCenterTimeline = true;
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if( m_yDelta != 0 )
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if( m_yDelta != 0 )
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{
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{
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auto& io = ImGui::GetIO();
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auto& io = ImGui::GetIO();
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if( !verticallyCenterTimeline )
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{
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auto y = ImGui::GetScrollY();
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ImGui::SetScrollY( y - m_yDelta );
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}
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io.MouseClickedPos[1].y = io.MousePos.y;
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io.MouseClickedPos[1].y = io.MousePos.y;
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}
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}
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@ -378,7 +385,8 @@ void View::DrawTimeline()
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}
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}
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}
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}
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m_tc.End( pxns, wpos, hover, drawMouseLine && m_viewMode == ViewMode::Paused, yMin, yMax );
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const auto vcenter = verticallyCenterTimeline && drawMouseLine && m_viewMode == ViewMode::Paused;
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m_tc.End( pxns, wpos, hover, vcenter, yMin, yMax );
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ImGui::EndChild();
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ImGui::EndChild();
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m_lockHighlight = m_nextLockHighlight;
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m_lockHighlight = m_nextLockHighlight;
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