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Don't link with OpenGL.
The OpenGL is dynamically loaded by gl3w.
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@ -67,7 +67,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>brotlicommon-static.lib;brotlidec-static.lib;ws2_32.lib;opengl32.lib;freetyped.lib;glfw3.lib;libpng16d.lib;zlibd.lib;bz2d.lib;capstone.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>brotlicommon-static.lib;brotlidec-static.lib;ws2_32.lib;freetyped.lib;glfw3.lib;libpng16d.lib;zlibd.lib;bz2d.lib;capstone.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>..\..\..\vcpkg\vcpkg\installed\x64-windows-static\debug\lib</AdditionalLibraryDirectories>
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</Link>
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@ -94,7 +94,7 @@
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>brotlicommon-static.lib;brotlidec-static.lib;ws2_32.lib;opengl32.lib;freetype.lib;glfw3.lib;libpng16.lib;zlib.lib;bz2.lib;capstone.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>brotlicommon-static.lib;brotlidec-static.lib;ws2_32.lib;freetype.lib;glfw3.lib;libpng16.lib;zlib.lib;bz2.lib;capstone.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>..\..\..\vcpkg\vcpkg\installed\x64-windows-static\lib</AdditionalLibraryDirectories>
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</Link>
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