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Use TimelineContext for drawing GPU zones.
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@ -191,7 +191,7 @@ int64_t TimelineItemGpu::RangeEnd() const
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bool TimelineItemGpu::DrawContents( const TimelineContext& ctx, int& offset )
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{
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return m_view.DrawGpu( *m_gpu, ctx.pxns, offset, ctx.wpos, ctx.hover, ctx.yMin, ctx.yMax );
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return m_view.DrawGpu( ctx, *m_gpu, offset );
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}
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}
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@ -124,7 +124,7 @@ public:
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bool DrawThread( const ThreadData& thread, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax, bool ghostMode );
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void DrawThreadMessages( const ThreadData& thread, double pxns, int offset, const ImVec2& wpos, bool hover );
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void DrawThreadOverlays( const ThreadData& thread, const ImVec2& ul, const ImVec2& dr );
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bool DrawGpu( const GpuCtxData& gpu, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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bool DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset );
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bool DrawCpuData( const TimelineContext& ctx, int& offset );
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bool m_showRanges = false;
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@ -2,6 +2,7 @@
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#include "TracyImGui.hpp"
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#include "TracyMouse.hpp"
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#include "TracyPrint.hpp"
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#include "TracyTimelineContext.hpp"
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#include "TracyView.hpp"
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namespace tracy
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@ -9,14 +10,20 @@ namespace tracy
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constexpr float MinVisSize = 3;
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bool View::DrawGpu( const GpuCtxData& gpu, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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bool View::DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset )
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{
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto w = ctx.w;
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const auto ty = ctx.ty;
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const auto ostep = ty + 1;
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const auto nspx = 1.0 / pxns;
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auto draw = ImGui::GetWindowDrawList();
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const auto pxns = ctx.pxns;
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const auto nspx = ctx.nspx;
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const auto& wpos = ctx.wpos;
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto hover = ctx.hover;
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const auto yMin = ctx.yMin;
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const auto yMax = ctx.yMax;
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auto draw = ImGui::GetWindowDrawList();
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ImGui::PushFont( m_smallFont );
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const auto sty = ImGui::GetTextLineHeight();
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