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Even simpler lock state combining.
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@ -2746,10 +2746,10 @@ static inline bool AreOtherWaiting( uint64_t bitlist, uint8_t thread )
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enum class LockState
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enum class LockState
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{
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{
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Nothing = 1 << 0,
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Nothing,
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HasLock = 1 << 1, // green
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HasLock, // green
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HasBlockingLock = 1 << 2, // yellow
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HasBlockingLock, // yellow
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WaitLock = 1 << 3, // red
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WaitLock // red
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};
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};
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static Vector<LockEvent*>::iterator GetNextLockEvent( const Vector<LockEvent*>::iterator& it, const Vector<LockEvent*>::iterator& end, LockState state, LockState& nextState, uint8_t thread )
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static Vector<LockEvent*>::iterator GetNextLockEvent( const Vector<LockEvent*>::iterator& it, const Vector<LockEvent*>::iterator& end, LockState state, LockState& nextState, uint8_t thread )
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@ -2849,22 +2849,7 @@ static Vector<LockEvent*>::iterator GetNextLockEvent( const Vector<LockEvent*>::
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static LockState CombineLockState( LockState state, LockState next )
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static LockState CombineLockState( LockState state, LockState next )
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{
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{
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unsigned val = (unsigned)state | (unsigned)next;
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return (LockState)std::max( (int)state, (int)next );
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#ifdef _MSC_VER
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DWORD ret;
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_BitScanReverse( &ret, val );
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return (LockState)( 1 << ret );
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#else
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unsigned ret = 1;
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val >>= 1;
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while( val )
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{
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ret <<= 1;
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val >>= 1;
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}
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return (LockState)ret;
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#endif
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}
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}
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int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int _offset, LockHighlight& highlight )
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int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int _offset, LockHighlight& highlight )
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