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https://github.com/wolfpld/tracy.git
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Simplify context switch precalculation.
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parent
734753a941
commit
efa095e25f
@ -30,40 +30,25 @@ struct TimelineDraw
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enum class ContextSwitchDrawType : uint8_t
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{
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Waiting,
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FoldedOne,
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FoldedMulti,
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Folded,
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Running
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};
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struct ContextSwitchDrawFolded
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{
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Int48 rend;
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int num;
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};
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struct ContextSwitchDrawWaiting
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{
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short_ptr<ContextSwitchData> prev;
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uint32_t waitStack;
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};
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struct ContextSwitchDraw
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{
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ContextSwitchDrawType type;
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short_ptr<ContextSwitchData> ev;
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union
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{
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ContextSwitchDrawFolded folded;
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ContextSwitchDrawWaiting waiting;
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};
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uint32_t idx;
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uint32_t data; // Folded: number of items -OR- Waiting: wait stack
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};
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struct SamplesDraw
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{
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uint32_t num;
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uint32_t idx;
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};
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struct MessagesDraw
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{
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short_ptr<MessageData> msg;
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@ -469,7 +469,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
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if( it == citend ) return;
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if( citend != vec.end() ) ++citend;
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const auto MinCtxNs = MinCtxSize * nspx;
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const auto MinCtxNs = int64_t( round( GetScale() * MinCtxSize * nspx ) );
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const auto& sampleData = m_thread->samples;
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auto pit = citend;
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@ -492,50 +492,32 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
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}
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if( found ) waitStack = sdit->callstack.Val();
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}
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auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, &ev } );
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ref.waiting.prev = pit;
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ref.waiting.waitStack = waitStack;
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m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, uint32_t( it - vec.begin() ), waitStack } );
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}
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const auto end = ev.IsEndValid() ? ev.End() : m_worker.GetLastTime();
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const auto zsz = end - ev.Start();
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if( zsz < MinCtxNs )
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{
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int num = 0;
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auto px1ns = end - vStart;
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auto rend = end;
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auto nextTime = end + MinCtxNs;
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auto next = it + 1;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, citend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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if( it == citend ) break;
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const auto nend = it->IsEndValid() ? it->End() : m_worker.GetLastTime();
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const auto nsnext = nend - vStart;
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if( nsnext - px1ns >= MinCtxNs * 2 ) break;
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px1ns = nsnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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if( num == 1 )
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{
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auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedOne, &ev } );
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ref.folded.rend = rend;
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}
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else
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{
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auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedMulti, &ev } );
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ref.folded.rend = rend;
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ref.folded.num = num;
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next = std::lower_bound( next, citend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
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if( next == citend ) break;
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auto prev = next - 1;
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const auto pt = prev->IsEndValid() ? prev->End() : m_worker.GetLastTime();
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const auto nt = next->IsEndValid() ? next->End() : m_worker.GetLastTime();
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if( nt - pt >= MinCtxNs ) break;
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nextTime = nt + MinCtxNs;
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}
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m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Folded, uint32_t( it - vec.begin() ), uint32_t( next - it ) } );
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it = next;
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pit = it-1;
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}
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else
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{
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m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Running, &ev } );
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m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Running, uint32_t( it - vec.begin() ) } );
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pit = it;
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++it;
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}
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@ -212,7 +212,7 @@ private:
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void DrawTimeline();
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void DrawSampleList( const TimelineContext& ctx, const std::vector<SamplesDraw>& drawList, const Vector<SampleData>& vec, int offset );
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void DrawZoneList( const TimelineContext& ctx, const std::vector<TimelineDraw>& drawList, int offset, uint64_t tid );
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void DrawContextSwitchList( const TimelineContext& ctx, const std::vector<ContextSwitchDraw>& drawList, int offset, int endOffset, bool isFiber );
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void DrawContextSwitchList( const TimelineContext& ctx, const std::vector<ContextSwitchDraw>& drawList, const Vector<ContextSwitchData>& ctxSwitch, int offset, int endOffset, bool isFiber );
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int DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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template<typename Adapter, typename V>
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int DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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@ -134,7 +134,7 @@ const char* View::DecodeContextSwitchState( uint8_t state )
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}
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}
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void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<ContextSwitchDraw>& drawList, int offset, int endOffset, bool isFiber )
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void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<ContextSwitchDraw>& drawList, const Vector<ContextSwitchData>& ctxSwitch, int offset, int endOffset, bool isFiber )
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{
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constexpr float MinCtxSize = 4;
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@ -154,12 +154,13 @@ void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<
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for( auto& v : drawList )
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{
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const auto& ev = *v.ev;
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const auto it = ctxSwitch.begin() + v.idx;
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const auto& ev = *it;
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switch( v.type )
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{
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case ContextSwitchDrawType::Waiting:
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{
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const auto& prev = *v.waiting.prev;
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const auto& prev = *(it-1);
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const bool migration = prev.Cpu() != ev.Cpu();
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const auto px0 = std::max( { ( prev.End() - vStart ) * pxns, -10.0, double( minpx ) } );
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const auto pxw = ( ev.WakeupVal() - vStart ) * pxns;
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@ -238,7 +239,7 @@ void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<
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}
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if( tooltip )
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{
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const auto waitStack = v.waiting.waitStack;
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const auto waitStack = v.data;
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if( waitStack )
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{
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ImGui::Separator();
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@ -254,12 +255,16 @@ void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<
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}
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break;
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}
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case ContextSwitchDrawType::FoldedOne:
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case ContextSwitchDrawType::Folded:
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{
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const auto num = v.data;
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const auto px0 = std::max( ( ev.Start() - vStart ) * pxns, -10.0 );
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const auto end = v.folded.rend.Val();
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const auto eit = it + num - 1;
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const auto end = eit->IsEndValid() ? eit->End() : m_worker.GetLastTime();
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const auto px1ns = end - vStart;
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minpx = std::min( std::max( px1ns * pxns, px0+MinCtxSize ), double( w + 10 ) );
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if( num == 1 )
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{
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DrawLine( draw, dpos + ImVec2( px0, offset + ty05 - 0.5f ), dpos + ImVec2( minpx, offset + ty05 - 0.5f ), 0xFF22DD22, lineSize );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( minpx, offset + ty + 1 ) ) )
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{
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@ -286,20 +291,15 @@ void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<
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ZoomToRange( ev.Start(), end );
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}
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}
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break;
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}
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case ContextSwitchDrawType::FoldedMulti:
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else
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{
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const auto px0 = std::max( ( ev.Start() - vStart ) * pxns, -10.0 );
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const auto end = v.folded.rend.Val();
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const auto px1ns = end - vStart;
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minpx = std::min( std::max( px1ns * pxns, px0+MinCtxSize ), double( w + 10 ) );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty05 ), px0, minpx, ty/4, 0xFF888888, 1.5 );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( minpx, offset + ty + 1 ) ) )
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{
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ImGui::BeginTooltip();
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TextFocused( isFiber ? "Fiber is" : "Thread is", "changing activity multiple times" );
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TextFocused( "Number of running regions:", RealToString( v.folded.num ) );
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TextFocused( "Number of running regions:", RealToString( num ) );
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TextFocused( "Time:", TimeToString( end - ev.Start() ) );
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ImGui::EndTooltip();
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@ -308,6 +308,7 @@ void View::DrawContextSwitchList( const TimelineContext& ctx, const std::vector<
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ZoomToRange( ev.Start(), end );
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}
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}
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}
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break;
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}
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case ContextSwitchDrawType::Running:
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@ -69,7 +69,9 @@ void View::DrawThread( const TimelineContext& ctx, const ThreadData& thread, con
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if( hasCtxSwitch )
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{
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DrawContextSwitchList( ctx, ctxDraw, ctxOffset, offset, thread.isFiber );
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auto ctxSwitch = m_worker.GetContextSwitchData( thread.id );
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assert( ctxSwitch );
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DrawContextSwitchList( ctx, ctxDraw, ctxSwitch->v, ctxOffset, offset, thread.isFiber );
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}
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if( hasSamples )
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{
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