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Show blocking locks.
A blocking lock is when a thread has lock, but other thread is waiting for that lock.
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parent
9689d8014f
commit
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@ -1525,6 +1525,7 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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{
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Nothing,
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HasLock,
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HasBlockingLock,
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WaitLock
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};
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@ -1550,7 +1551,7 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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{
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if( (*it)->thread == tid )
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{
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state = State::HasLock;
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state = (*it)->waitCount > 0 ? State::HasBlockingLock : State::HasLock;
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}
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break;
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}
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@ -1604,6 +1605,20 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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while( next != tl.end() )
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{
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if( (*next)->lockCount == 0 ) break;
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if( (*next)->waitCount > 0 )
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{
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nextState = State::HasBlockingLock;
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break;
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}
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next++;
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}
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break;
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case State::HasBlockingLock:
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nextState = State::Nothing;
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while( next != tl.end() )
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{
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if( (*next)->lockCount == 0 ) break;
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// Can't go back to non-blocking lock. At least not yet. Maybe with timed mutex. But no support now.
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next++;
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}
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break;
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@ -1626,8 +1641,8 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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const auto px0 = ( (*vbegin)->time - m_zvStart ) * pxns;
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const auto px1 = ( ( next == tl.end() ? GetLastTime() : (*next)->time ) - m_zvStart ) * pxns;
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const auto cfilled = state == State::HasLock ? 0xFF228A22 : 0xFF2222BD;
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const auto coutline = state == State::HasLock ? 0xFF3BA33B : 0xFF3B3BD6;
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const auto cfilled = state == State::HasLock ? 0xFF228A22 : ( state == State::HasBlockingLock ? 0xFF228A8A : 0xFF2222BD );
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const auto coutline = state == State::HasLock ? 0xFF3BA33B : ( state == State::HasBlockingLock ? 0xFF3BA3A3 : 0xFF3B3BD6 );
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ty ), cfilled, 2.f );
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draw->AddRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ty ), coutline, 2.f );
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}
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