Don't process ring buffers when not connected in on-demand mode.

This commit is contained in:
Bartosz Taudul 2022-01-31 20:53:10 +01:00
parent 361782f3fd
commit f058ad01fc
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@ -1082,6 +1082,27 @@ void SysTraceWorker( void* ptr )
for( int i=0; i<s_numBuffers; i++ ) s_ring[i].Enable();
for(;;)
{
#ifdef TRACY_ON_DEMAND
if( !GetProfiler().IsConnected() )
{
if( !traceActive.load( std::memory_order_relaxed ) ) break;
for( int i=0; i<s_numBuffers; i++ )
{
auto& ring = s_ring[i];
const auto head = ring.LoadHead();
const auto tail = ring.GetTail();
if( head != tail )
{
const auto end = head - tail;
ring.Advance( end );
}
}
if( !traceActive.load( std::memory_order_relaxed ) ) break;
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
continue;
}
#endif
bool hadData = false;
for( int i=0; i<s_ctxBufferIdx; i++ )
{