Apply the same optimization for GPU zones.

This commit is contained in:
Bartosz Taudul 2019-03-18 18:48:27 +01:00
parent 94a1957338
commit f530dfb0e9

View File

@ -2616,20 +2616,22 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
int num = 1;
int num = 0;
const auto px0 = ( start - m_zvStart ) * pxns;
auto px1 = ( end - m_zvStart ) * pxns;
auto rend = end;
for(;;)
{
++it;
const auto prevIt = it;
it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
if( it == prevIt ) ++it;
num += std::distance( prevIt, it );
if( it == zitend ) break;
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinVisSize * 2 ) break;
px1 = pxnext;
rend = nend;
num++;
}
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
@ -2781,14 +2783,18 @@ int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
if( zsz < MinVisSize )
{
auto px1 = ( end - m_zvStart ) * pxns;
auto rend = end;
for(;;)
{
++it;
const auto prevIt = it;
it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
if( it == prevIt ) ++it;
if( it == zitend ) break;
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinVisSize * 2 ) break;
px1 = pxnext;
rend = nend;
}
}
else