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Fix distance calculation in folding.
The folding process starts at the "next" item. The nextTime variable represents a time point before which everything should be folded, because all items in that range are smaller than MinVis range. The lower_bound search finds a new "next" item, which will be beyond the nextTime range. But nextTime has origin in the previous "next" item, which may be not the last item in the folding range. If the distance between the new "next" and the item before is smaller than MinVis, then the new "next" item is also folded and the folding loop must continue to run.
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@ -351,8 +351,11 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
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{
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{
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next = std::lower_bound( next, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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next = std::lower_bound( next, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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if( next == zitend ) break;
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if( next == zitend ) break;
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auto prev = next - 1;
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if( prev == it ) break;
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const auto pt = prev->end.Val();
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const auto nt = next->end.Val();
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const auto nt = next->end.Val();
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if( nt - nextTime >= MinVisNs ) break;
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if( nt - pt >= MinVisNs ) break;
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nextTime = nt + MinVisNs;
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nextTime = nt + MinVisNs;
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}
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
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@ -422,8 +425,11 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
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{
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{
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next = std::lower_bound( next, zitend, nextTime, [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
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next = std::lower_bound( next, zitend, nextTime, [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
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if( next == zitend ) break;
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if( next == zitend ) break;
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auto prev = next - 1;
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if( prev == it ) break;
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const auto pt = m_worker.GetZoneEnd( a(*prev) );
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const auto nt = m_worker.GetZoneEnd( a(*next) );
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const auto nt = m_worker.GetZoneEnd( a(*next) );
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if( nt - nextTime >= MinVisNs ) break;
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if( nt - pt >= MinVisNs ) break;
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nextTime = nt + MinVisNs;
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nextTime = nt + MinVisNs;
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}
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
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@ -543,7 +549,7 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
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const auto vEnd = ctx.vEnd;
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const auto vEnd = ctx.vEnd;
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const auto nspx = ctx.nspx;
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const auto nspx = ctx.nspx;
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const auto MinVis = 3 * GetScale();
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const auto MinVis = 5 * GetScale();
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const auto MinVisNs = int64_t( round( MinVis * nspx ) );
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const auto MinVisNs = int64_t( round( MinVis * nspx ) );
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auto it = std::lower_bound( vec.begin(), vec.end(), vStart - MinVisNs, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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auto it = std::lower_bound( vec.begin(), vec.end(), vStart - MinVisNs, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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@ -562,8 +568,11 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
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{
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{
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next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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if( next == itend ) break;
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if( next == itend ) break;
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auto prev = next - 1;
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if( prev == it ) break;
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const auto pt = prev->time.Val();
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const auto nt = next->time.Val();
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const auto nt = next->time.Val();
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if( nt - nextTime >= MinVisNs ) break;
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if( nt - pt >= MinVisNs ) break;
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nextTime = nt + MinVisNs;
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nextTime = nt + MinVisNs;
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}
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}
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}
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}
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