Display number of frame images in a trace.

This commit is contained in:
Bartosz Taudul 2019-06-06 23:21:36 +02:00
parent 9cd95db4e3
commit f8a4909c96
2 changed files with 2 additions and 0 deletions

View File

@ -8337,6 +8337,7 @@ void View::DrawInfo()
TextFocused( "Source locations:", RealToString( m_worker.GetSrcLocCount(), true ) );
TextFocused( "Call stacks:", RealToString( m_worker.GetCallstackPayloadCount(), true ) );
TextFocused( "Call stack frames:", RealToString( m_worker.GetCallstackFrameCount(), true ) );
TextFocused( "Frame images:", RealToString( m_worker.GetFrameImageCount(), true ) );
const auto fsz = m_worker.GetFullFrameCount( *m_frames );
if( fsz != 0 )

View File

@ -257,6 +257,7 @@ public:
uint64_t GetSrcLocCount() const { return m_data.sourceLocationPayload.size() + m_data.sourceLocation.size(); }
uint64_t GetCallstackPayloadCount() const { return m_data.callstackPayload.size() - 1; }
uint64_t GetCallstackFrameCount() const { return m_data.callstackFrameMap.size(); }
uint64_t GetFrameImageCount() const { return m_data.frameImage.size(); }
uint64_t GetFrameOffset() const { return m_data.frameOffset; }
const FrameData* GetFramesBase() const { return m_data.framesBase; }
const Vector<FrameData*>& GetFrames() const { return m_data.frames.Data(); }