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https://github.com/wolfpld/tracy.git
synced 2024-11-26 07:54:36 +00:00
Only retrieve frame offset internally in GetFrameNumber().
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8164b776fd
commit
f9449bc938
@ -316,7 +316,7 @@ private:
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const GpuCtxData* GetZoneCtx( const GpuEvent& zone ) const;
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bool FindMatchingZone( int prev0, int prev1, int flags );
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const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const;
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uint64_t GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) const;
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uint64_t GetFrameNumber( const FrameData& fd, int i ) const;
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const char* GetFrameText( const FrameData& fd, int i, uint64_t ftime ) const;
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const char* GetFrameSetName( const FrameData& fd ) const;
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static const char* GetFrameSetName( const FrameData& fd, const Worker& worker );
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@ -141,7 +141,7 @@ void View::DrawFrames()
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}
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else
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{
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const auto fnum = GetFrameNumber( *m_frames, sel, m_worker.GetFrameOffset() );
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const auto fnum = GetFrameNumber( *m_frames, sel );
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m_frameHover = sel;
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if( m_frames->name == 0 )
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{
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@ -194,7 +194,7 @@ void View::DrawPlayback()
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ImGui::SameLine();
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ImGui::Spacing();
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ImGui::SameLine();
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TextFocused( "Frame:", RealToString( GetFrameNumber( *frameSet, fi->frameRef, m_worker.GetFrameOffset() ) ) );
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TextFocused( "Frame:", RealToString( GetFrameNumber( *frameSet, fi->frameRef ) ) );
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ImGui::SameLine();
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ImGui::Spacing();
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ImGui::SameLine();
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@ -749,10 +749,11 @@ int64_t View::AdjustGpuTime( int64_t time, int64_t begin, int drift )
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return time + t / 1000000000 * drift;
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}
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uint64_t View::GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) const
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uint64_t View::GetFrameNumber( const FrameData& fd, int i ) const
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{
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if( fd.name == 0 )
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{
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const auto offset = m_worker.GetFrameOffset();
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if( offset == 0 )
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{
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return i;
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@ -770,7 +771,7 @@ uint64_t View::GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) con
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const char* View::GetFrameText( const FrameData& fd, int i, uint64_t ftime ) const
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{
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const auto fnum = GetFrameNumber( fd, i, m_worker.GetFrameOffset() );
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const auto fnum = GetFrameNumber( fd, i );
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static char buf[1024];
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if( fd.name == 0 )
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{
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