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Faster total zone count calculation during loading.
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e88df069bd
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@ -946,6 +946,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask, bool bgTasks )
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uint64_t tid;
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f.Read2( tid, td->count );
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td->id = tid;
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m_data.zonesCnt += td->count;
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int64_t refTime = 0;
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if( fileVer < FileVersion( 0, 6, 3 ) )
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{
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@ -1005,6 +1006,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask, bool bgTasks )
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{
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auto ctx = m_slab.AllocInit<GpuCtxData>();
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f.Read4( ctx->thread, ctx->accuracyBits, ctx->count, ctx->period );
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m_data.gpuCnt += ctx->count;
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if( fileVer >= FileVersion( 0, 5, 10 ) )
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{
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uint64_t tdsz;
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@ -5182,7 +5184,6 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec, uint
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auto& vec = *(Vector<ZoneEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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m_data.zonesCnt += size;
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auto zone = vec.begin();
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auto end = vec.end();
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do
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@ -5212,7 +5213,6 @@ void Worker::ReadTimelinePre063( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec
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auto& vec = *(Vector<ZoneEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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m_data.zonesCnt += size;
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auto zone = vec.begin();
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auto end = vec.end();
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do
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@ -5301,7 +5301,6 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint6
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auto& vec = *(Vector<GpuEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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m_data.gpuCnt += size;
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auto zone = vec.begin();
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auto end = vec.end();
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do
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@ -5338,7 +5337,6 @@ void Worker::ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec
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auto& vec = *(Vector<GpuEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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m_data.gpuCnt += size;
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auto zone = vec.begin();
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auto end = vec.end();
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do
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