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Ignore last, probably unfinished frame.
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@ -6353,8 +6353,10 @@ void View::DrawInfo()
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TextFocused( "Source locations:", RealToString( m_worker.GetSrcLocCount(), true ) );
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TextFocused( "Call stacks:", RealToString( m_worker.GetCallstackPayloadCount(), true ) );
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TextFocused( "Call stack frames:", RealToString( m_worker.GetCallstackFrameCount(), true ) );
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const auto fsz = m_worker.GetFrameCount( *m_frames ) - 1;
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if( fsz != 0 )
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{
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const auto fsz = m_worker.GetFrameCount( *m_frames );
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if( m_frameSortData.frameSet != m_frames || m_frameSortData.frameNum != fsz )
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{
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m_frameSortData.frameSet = m_frames;
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