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No need for indentVal outside of scope.
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a548bcb470
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@ -6747,11 +6747,10 @@ void View::DrawFrameTreeLevel( std::vector<CallstackFrameTree>& tree, int& idx )
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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float indentVal = 0.f;
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if( m_callstackTreeBuzzAnim.Match( idx ) )
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if( m_callstackTreeBuzzAnim.Match( idx ) )
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{
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{
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const auto time = m_callstackTreeBuzzAnim.Time();
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const auto time = m_callstackTreeBuzzAnim.Time();
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indentVal = sin( time * 60.f ) * 10.f * time;
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const auto indentVal = sin( time * 60.f ) * 10.f * time;
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ImGui::SameLine( 0, ImGui::GetStyle().ItemSpacing.x + indentVal );
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ImGui::SameLine( 0, ImGui::GetStyle().ItemSpacing.x + indentVal );
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}
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}
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else
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else
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