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@ -2346,10 +2346,11 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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const auto px0 = ( ev.start - m_zvStart ) * pxns;
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auto px1 = ( end - m_zvStart ) * pxns;
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auto rend = end;
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auto nextTime = end + MinVisSize;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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@ -2358,6 +2359,7 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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@ -2525,18 +2527,18 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( zsz < MinVisSize )
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{
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auto px1 = ( end - m_zvStart ) * pxns;
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auto rend = end;
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auto nextTime = end + MinVisSize;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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const auto nend = m_worker.GetZoneEnd( **it );
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const auto pxnext = ( nend - m_zvStart ) * pxns;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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}
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else
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@ -2620,10 +2622,11 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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const auto px0 = ( start - m_zvStart ) * pxns;
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auto px1 = ( end - m_zvStart ) * pxns;
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auto rend = end;
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auto nextTime = end + MinVisSize;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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@ -2632,6 +2635,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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@ -2783,18 +2787,18 @@ int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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if( zsz < MinVisSize )
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{
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auto px1 = ( end - m_zvStart ) * pxns;
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auto rend = end;
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auto nextTime = end;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
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const auto pxnext = ( nend - m_zvStart ) * pxns;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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}
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else
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