Commit Graph

1828 Commits

Author SHA1 Message Date
Bartosz Taudul
41e8648701 Adjust GPU zones to set time drift. 2018-06-28 01:12:25 +02:00
Bartosz Taudul
bab798c13c GPU context time drift storage. 2018-06-28 01:08:08 +02:00
Bartosz Taudul
0b9559c05b Retrieval of GPU context from GPU zone. 2018-06-28 01:07:21 +02:00
Bartosz Taudul
4a467b6d03 Remove GPU resync leftovers. 2018-06-28 00:48:23 +02:00
Bartosz Taudul
4c16aa9b96 Store build objects in separate directories. 2018-06-27 20:31:17 +02:00
Bartosz Taudul
242fc9bfb4 Mention required libraries. 2018-06-26 18:04:10 +02:00
Bartosz Taudul
84c34ad826 Handle unicode builds. 2018-06-25 10:55:07 +02:00
Bartosz Taudul
9308d7964c Callstack capture timing test. 2018-06-24 17:55:05 +02:00
Bartosz Taudul
c3238a496d No need to check for frame function name match.
Firstly, the match is not necessarily possible (e.g. on Linux the source
location function names and callstack frame names are two completely
different things).

Secondly, the first current zone callstack frame (which is matched to
some callstack frame of previous zone) is the frame in which a zone was
captured, and it will already be present in the zone trace. The
callstack frame omission should be therefore unconditional.
2018-06-24 17:38:32 +02:00
Bartosz Taudul
d7a85983a5 Make callstack hash less shitty. 2018-06-24 17:30:54 +02:00
Bartosz Taudul
ab2945b988 Slab allocator is not thread safe. 2018-06-24 17:10:46 +02:00
Bartosz Taudul
3fba965c3c Update NEWS. 2018-06-24 17:04:32 +02:00
Bartosz Taudul
77e139e900 Insert true call stack frames into zone trace. 2018-06-24 16:57:57 +02:00
Bartosz Taudul
b0aa13f4af Callstack getters are const. 2018-06-24 16:15:49 +02:00
Bartosz Taudul
fa62603c77 Move zone trace loop handler to a separate function. 2018-06-24 15:54:36 +02:00
Bartosz Taudul
858628918b Force inline AddCallstackPayload. 2018-06-24 15:28:09 +02:00
Bartosz Taudul
d78126e60f Improve callstack payload hashing speed. 2018-06-24 15:25:53 +02:00
Bartosz Taudul
64a38c591b Don't perform multiple NeedDataSize checks. 2018-06-23 02:19:23 +02:00
Bartosz Taudul
4d197ec7a2 Unsafe version of AppendData. 2018-06-23 02:16:58 +02:00
Bartosz Taudul
a2c6848433 Send callstack payload without iteration, if possible. 2018-06-23 02:13:52 +02:00
Bartosz Taudul
a7ace6ef9e Directly use RtlWalkFrameChain.
RtlCaptureStackBackTrace is just a wrapper for RtlWalkFrameChain.
2018-06-23 02:07:47 +02:00
Bartosz Taudul
19e83b434e Increase max length of symbol on windows. 2018-06-23 00:27:14 +02:00
Bartosz Taudul
f0ce7de193 Move callstack collection in mem events out of critical section. 2018-06-22 23:00:03 +02:00
Bartosz Taudul
4d60d3a20e Document callstack capture. 2018-06-22 20:53:27 +02:00
Bartosz Taudul
17194cb591 Allow copying callstack frames name/file to clipboard. 2018-06-22 20:44:57 +02:00
Bartosz Taudul
b8f7a4daac Mention purple line indicating middle of timeline. 2018-06-22 20:34:08 +02:00
Bartosz Taudul
9c2aab733d Allow centering timeline on memory alloc/free time. 2018-06-22 20:32:38 +02:00
Bartosz Taudul
5f5fe7c6aa Add tip about centering timeline on message. 2018-06-22 20:23:56 +02:00
Bartosz Taudul
39eccd5b08 Extract "center view at time" function. 2018-06-22 20:21:02 +02:00
Bartosz Taudul
a347ddd753 OpenGL needs query id translation. 2018-06-22 16:46:47 +02:00
Bartosz Taudul
11cf650be6 Fix GPU queries ordering.
With multithreaded Vulkan rendering it is possible that GPU time queries
will be sent in a different order than the originating CPU queries were
made. This commit changes the in-order queue to a map of queries,
waiting to be resolved.
2018-06-22 16:37:54 +02:00
Bartosz Taudul
af0c64c888 Remove GPU resync support.
The whole concept is not really reliable. And it forces CPU to GPU sync,
which is bad.
2018-06-22 16:34:51 +02:00
Bartosz Taudul
62267399bc Send query ids of GPU times. 2018-06-22 16:19:53 +02:00
Bartosz Taudul
69c461cda3 Results MUST be available here. 2018-06-22 16:09:35 +02:00
Bartosz Taudul
51c5f47ae2 Transfer query ids of GPU events. 2018-06-22 15:57:54 +02:00
Bartosz Taudul
cd5ca3e754 Don't use hash table to store 256 pointers. 2018-06-22 15:14:44 +02:00
Bartosz Taudul
55ddb64352 GPU context counter is now 8 bit. 2018-06-22 15:10:23 +02:00
Bartosz Taudul
d13fc2413f Highlight callstack button in zone info windows. 2018-06-22 02:24:36 +02:00
Bartosz Taudul
3a885bb8fd Support callstack collection for OpenGL GPU zones. 2018-06-22 02:13:35 +02:00
Bartosz Taudul
225ed4e037 Update NEWS. 2018-06-22 01:58:50 +02:00
Bartosz Taudul
e5f673eaa0 Allow viewing callstack from gpu zone info window. 2018-06-22 01:58:25 +02:00
Bartosz Taudul
35dc2f796e Process GpuZoneBeginCallstack queue event. 2018-06-22 01:56:32 +02:00
Bartosz Taudul
b213e5f415 Vulkan zone callstack collection. 2018-06-22 01:47:08 +02:00
Bartosz Taudul
a1424c4112 Vulkan tracing is not thread safe. 2018-06-22 01:41:28 +02:00
Bartosz Taudul
7e4f00fac0 Update NEWS. 2018-06-22 01:31:06 +02:00
Bartosz Taudul
4992ae6b39 Take callstack field in ZoneEvent into account in save/load. 2018-06-22 01:30:08 +02:00
Bartosz Taudul
e40c5068c9 Allow viewing callstack from zone info window. 2018-06-22 01:21:51 +02:00
Bartosz Taudul
5e01a8ead9 Process callstack queue event. 2018-06-22 01:15:49 +02:00
Bartosz Taudul
205a4e4ca2 Add callstack index to ZoneEvent. 2018-06-22 01:11:03 +02:00
Bartosz Taudul
978e168cbd Handle ZoneBeginCallstack queue event.
This is identical to ZoneBegin handling, but requires some additional
bookkeeping to account for the incoming callstack information.
2018-06-22 01:07:25 +02:00