Commit Graph

18 Commits

Author SHA1 Message Date
Bartosz Taudul
cd4114f264 Add GPU name transfer macros. 2021-01-31 19:15:23 +01:00
Bartosz Taudul
dba35cfa21 Remove trailing whitespaces. 2021-01-31 18:09:23 +01:00
Andrew Depke
694202ebcf Added transient D3D12 zones, fixed callstacks 2021-01-16 02:20:59 -07:00
Bartosz Taudul
bd31e3d2d6 Send callstacks before sending events they belong to. 2020-09-29 16:40:19 +02:00
Bartosz Taudul
ddaa510553
Merge pull request #96 from hulakdar/fix-d3d12
Added define for non-profiling configurations
2020-08-16 12:13:11 +02:00
hulakdar
1ccf853b04 Added define for non-profiling configurations 2020-08-16 10:38:23 +03:00
Bartosz Taudul
8243604943 Mark SourceLocationData constexpr, not const. 2020-08-16 02:32:17 +02:00
Andrew Depke
a75781beaf Fixed missing calibration flag 2020-07-08 16:04:12 -06:00
Andrew Depke
c768068ee7 Implemented GPU synchronization protocol 2020-07-08 15:42:42 -06:00
Bartosz Taudul
1b6bc1b69a Send Vulkan GPU calibration messages. 2020-07-07 21:25:35 +02:00
Andrew Depke
501b356b2b Added semi-automatic query synchronization for N-buffered rendering 2020-06-08 22:57:27 -06:00
Andrew Depke
9473272512 Fixed queryId not looping back 2020-06-08 16:57:31 -06:00
Andrew Depke
6e03bb1c2c Reverted out-of-order execution sorting 2020-06-08 16:24:20 -06:00
Andrew Depke
c8bfa43f22 Added query data sorting to support out-of-order execution 2020-06-08 04:02:54 -06:00
Andrew Depke
c70922f3db Work on nested zones support 2020-06-07 04:55:20 -06:00
Andrew Depke
03993072c5 Added mapping range to prevent debug layer warnings 2020-06-07 01:03:43 -06:00
Andrew Depke
3282a8d27c Added server support for D3D12 contexts 2020-06-07 00:40:08 -06:00
Andrew Depke
4be5e0bfa1 Initial Direct3D 12 profiling implementation 2020-06-07 00:25:43 -06:00