Bartosz Taudul
1e1833edc2
Parallelize timeline item preprocessing.
2023-03-19 18:54:32 +01:00
Bartosz Taudul
0ecdcbc13c
Move TimelineContext struct definition to a separate header.
2023-03-18 17:03:23 +01:00
Tomaž Vöröš
bca8f28f43
Centering around the mouse pointer.
2023-01-29 19:20:26 +01:00
Tomaž Vöröš
7b9b810421
Refactor the use of offset in TimelineItem::Draw() and TimelineController::End().
2023-01-27 20:00:05 +01:00
Bartosz Taudul
53632ccb5b
Cleanup.
2022-09-04 14:56:12 +02:00
Bartosz Taudul
44efb15df1
Remove VisData.
...
Its functionality is now incorporated into TimelineItem. For purposes of
maintaining visibility of frame sets and locks a much simpler ptr -> bool map
is now used.
2022-09-04 14:46:51 +02:00
Bartosz Taudul
10faf16aee
Allow access to item map.
2022-09-03 23:43:17 +02:00
Bartosz Taudul
119152aac1
Worker must be mutable.
...
This is to allow use of various accessors that cache results, etc.
2022-09-03 18:34:11 +02:00
Bartosz Taudul
1736fb387a
Allow access to timeline items stored in the controller.
...
This is similar to the previously existing Vis() access function.
2022-09-03 17:51:32 +02:00
Bartosz Taudul
9355a14657
New TimelineController begin/end logic.
2022-09-03 17:51:31 +02:00
Bartosz Taudul
8034fce416
Allow adding timeline items to TimelineController.
...
TimelineItem class is basically an expansion of the previous VisData
structure. After the transition process is finished the VisData map will be
removed, as it will no longer have any function.
2022-09-03 17:51:30 +02:00
Bartosz Taudul
449dff0eca
Store View and Worker in TimelineController.
2022-09-03 17:51:30 +02:00
Bartosz Taudul
655d8a01ea
Move vis data to timeline controller.
2022-08-20 17:02:29 +02:00
Bartosz Taudul
c01ad38d46
Start extracting timeline height control logic.
2022-08-15 13:29:45 +02:00