Bartosz Taudul
4850e19ebd
Store color in message data.
2019-05-10 20:26:27 +02:00
Bartosz Taudul
a7886cf82c
Replace linear search with hash lookup.
2019-04-03 16:24:16 +02:00
Bartosz Taudul
7e6a8135df
Remove double indirection in GetNextLockEvent().
2019-03-16 14:18:43 +01:00
Bartosz Taudul
4d66317bc3
Add per-thread time ranges to lock maps.
2019-03-16 02:50:51 +01:00
Bartosz Taudul
9fc022346b
Replace frame pointers with callstack frame ids.
2019-03-03 18:05:03 +01:00
Bartosz Taudul
1feedb17ac
Add callstack frame identifier and the required plumbing.
2019-03-03 18:05:03 +01:00
Bartosz Taudul
e190faa7e1
Save/load CPU usage plot.
2019-02-21 22:56:59 +01:00
Bartosz Taudul
e9baa80bf3
Process CPU usage reports.
2019-02-21 22:56:59 +01:00
Bartosz Taudul
b945f83169
Don't separate inclusive/exclusive counts.
...
There is no way for one frame to have both. Coloring is preserved and is
now determined by presence of children.
2019-02-06 22:36:21 +01:00
Bartosz Taudul
ddad475c19
Make it possible to store multiple frames at single frame address.
2019-01-20 19:11:48 +01:00
Bartosz Taudul
dcc6bee607
Process zone validation messages.
2019-01-14 22:56:10 +01:00
Bartosz Taudul
9360df89b1
Store announce and terminate time of locks.
2018-12-16 21:07:26 +01:00
Bartosz Taudul
9301986bae
Collect callstacks for each entry in call stack tree.
2018-09-27 22:56:44 +02:00
Bartosz Taudul
3b526b074e
Send crash report.
2018-08-20 02:23:55 +02:00
Bartosz Taudul
df14cf5330
Implement callstack tree of memory allocations.
2018-08-14 18:37:06 +02:00
Bartosz Taudul
9d051cf5ee
Add support for discontinuous frames.
2018-08-05 02:15:54 +02:00
Bartosz Taudul
23dfc2e3fc
Multiple frame sets support.
2018-08-04 21:10:45 +02:00
Bartosz Taudul
7d7877517e
Also remove child vectors from GPU events.
2018-07-22 19:47:01 +02:00
Bartosz Taudul
3a934b2ba3
Store children vectors in a separate data collection.
...
This reduces per-zone memory cost by 9 bytes if there are no children
and increases it by 4 bytes, if there are children. This is universally
a better solution, as the following data shows:
+++ /home/wolf/desktop/tracy-old/android.tracy +++
Vectors: 2794480
Size 0: 2373070 (84.92%)
Size 1: 70237 (2.51%)
Size 2+: 351173 (12.57%)
+++ /home/wolf/desktop/tracy-old/asset-new.tracy +++
Vectors: 1799227
Size 0: 1482691 (82.41%)
Size 1: 93272 (5.18%)
Size 2+: 223264 (12.41%)
+++ /home/wolf/desktop/tracy-old/asset-new-id.tracy +++
Vectors: 1977996
Size 0: 1640817 (82.95%)
Size 1: 97198 (4.91%)
Size 2+: 239981 (12.13%)
+++ /home/wolf/desktop/tracy-old/asset-old.tracy +++
Vectors: 1782395
Size 0: 1471437 (82.55%)
Size 1: 88813 (4.98%)
Size 2+: 222145 (12.46%)
+++ /home/wolf/desktop/tracy-old/big.tracy +++
Vectors: 180794047
Size 0: 172696094 (95.52%)
Size 1: 2799772 (1.55%)
Size 2+: 5298181 (2.93%)
+++ /home/wolf/desktop/tracy-old/darkrl.tracy +++
Vectors: 12014129
Size 0: 11611324 (96.65%)
Size 1: 134980 (1.12%)
Size 2+: 267825 (2.23%)
+++ /home/wolf/desktop/tracy-old/mem.tracy +++
Vectors: 383097
Size 0: 321932 (84.03%)
Size 1: 854 (0.22%)
Size 2+: 60311 (15.74%)
+++ /home/wolf/desktop/tracy-old/new.tracy +++
Vectors: 77536
Size 0: 63035 (81.30%)
Size 1: 8886 (11.46%)
Size 2+: 5615 (7.24%)
+++ /home/wolf/desktop/tracy-old/selfprofile.tracy +++
Vectors: 22940871
Size 0: 22704868 (98.97%)
Size 1: 73000 (0.32%)
Size 2+: 163003 (0.71%)
+++ /home/wolf/desktop/tracy-old/tbrowser.tracy +++
Vectors: 962682
Size 0: 695380 (72.23%)
Size 1: 43007 (4.47%)
Size 2+: 224295 (23.30%)
+++ /home/wolf/desktop/tracy-old/virtualfile_hc.tracy +++
Vectors: 529170
Size 0: 449386 (84.92%)
Size 1: 15694 (2.97%)
Size 2+: 64090 (12.11%)
+++ /home/wolf/desktop/tracy-old/zfile_hc.tracy +++
Vectors: 264849
Size 0: 220589 (83.29%)
Size 1: 9386 (3.54%)
Size 2+: 34874 (13.17%)
2018-07-22 16:05:50 +02:00
Bartosz Taudul
053284b1c7
Process custom free-form zone names.
2018-06-29 16:12:17 +02:00
Bartosz Taudul
4a467b6d03
Remove GPU resync leftovers.
2018-06-28 00:48:23 +02:00
Bartosz Taudul
11cf650be6
Fix GPU queries ordering.
...
With multithreaded Vulkan rendering it is possible that GPU time queries
will be sent in a different order than the originating CPU queries were
made. This commit changes the in-order queue to a map of queries,
waiting to be resolved.
2018-06-22 16:37:54 +02:00
Bartosz Taudul
35dc2f796e
Process GpuZoneBeginCallstack queue event.
2018-06-22 01:56:32 +02:00
Bartosz Taudul
205a4e4ca2
Add callstack index to ZoneEvent.
2018-06-22 01:11:03 +02:00
Bartosz Taudul
2a618c90d5
Properly save compressed thread in GPU events.
2018-06-20 23:12:49 +02:00
Bartosz Taudul
88b1955a5a
Filename in callstack frame is not a persistent pointer.
2018-06-20 01:26:05 +02:00
Bartosz Taudul
203744cdd9
Callstack frame queries.
2018-06-20 00:25:26 +02:00
Bartosz Taudul
06f34052a5
Have to track callstacks of both alloc and free.
2018-06-19 22:08:47 +02:00
Bartosz Taudul
e03493f082
Store callstack index as uint32_t.
2018-06-19 21:39:22 +02:00
Bartosz Taudul
59dc55002b
Callstack ptr in server data structures.
...
Will be probably reduced to 32-bit index later on.
2018-06-19 18:52:10 +02:00
Bartosz Taudul
bb0631585c
Store thread id of GPU events.
2018-06-17 19:07:07 +02:00
Bartosz Taudul
dcd6cac078
Save GPU timestamp period.
...
Bump file version to 0.3.2.
2018-06-17 18:27:42 +02:00
Bartosz Taudul
53aea660c8
Store thread id in MessageData.
2018-05-25 21:10:38 +02:00
Bartosz Taudul
b18841aa75
Store ordered list of memory frees.
2018-05-02 17:59:50 +02:00
Bartosz Taudul
bc84ebc338
Read/write LockEvent data in one go.
2018-04-29 03:41:58 +02:00
Bartosz Taudul
9769cc4d7d
Read/write most of MemEvent in one go.
2018-04-29 03:41:58 +02:00
Bartosz Taudul
d8bfe7de2e
Create memory plot based on memory alloc/free events.
2018-04-28 15:49:12 +02:00
Bartosz Taudul
cd34ed6968
Two plot types: user and memory.
...
Only user plots are saved in a dump file.
2018-04-28 15:48:05 +02:00
Bartosz Taudul
bf99bff87d
Store MemEvents directly in the vector.
2018-04-03 14:17:51 +02:00
Bartosz Taudul
52f59c90bf
Track memory usage.
2018-04-02 00:00:49 +02:00
Bartosz Taudul
a574f98f0c
Memory events are now serialized.
2018-04-01 20:13:01 +02:00
Bartosz Taudul
b12375815c
Broken memory events processing.
2018-04-01 02:03:34 +02:00
Bartosz Taudul
fe6c753f12
Store lock thread map in flat hash map.
2018-03-20 15:40:25 +01:00
Bartosz Taudul
9dfa9c95cb
Read and write whole ZoneEvent/GpuEvent data at once.
2018-03-15 21:59:16 +01:00
Bartosz Taudul
5cb917e868
No nonsense union.
2018-03-04 17:52:51 +01:00
Bartosz Taudul
5afdccfc46
Properly initialize data.
...
Unused bitbield bits and inactive string index/reference had thrash
values in release builds, which prevented de-duplication of source
location payloads.
2018-03-04 17:47:26 +01:00
Bartosz Szreder
9e3f18a62a
Split data handling code from the view.
2018-02-21 16:41:37 +01:00
Bartosz Szreder
d5fe006e2d
Add missing include charutil::hash()
2018-02-12 19:07:55 +01:00
Bartosz Taudul
d0d3bb1141
Store shared lock bits only for shared locks.
2017-12-17 18:44:31 +01:00
Bartosz Taudul
340506406e
Shared lock state machine.
2017-12-10 23:30:13 +01:00