Bartosz Taudul
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dba35cfa21
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Remove trailing whitespaces.
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2021-01-31 18:09:23 +01:00 |
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Andrew Depke
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694202ebcf
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Added transient D3D12 zones, fixed callstacks
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2021-01-16 02:20:59 -07:00 |
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Bartosz Taudul
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bd31e3d2d6
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Send callstacks before sending events they belong to.
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2020-09-29 16:40:19 +02:00 |
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Bartosz Taudul
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ddaa510553
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Merge pull request #96 from hulakdar/fix-d3d12
Added define for non-profiling configurations
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2020-08-16 12:13:11 +02:00 |
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hulakdar
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1ccf853b04
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Added define for non-profiling configurations
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2020-08-16 10:38:23 +03:00 |
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Bartosz Taudul
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8243604943
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Mark SourceLocationData constexpr, not const.
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2020-08-16 02:32:17 +02:00 |
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Andrew Depke
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a75781beaf
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Fixed missing calibration flag
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2020-07-08 16:04:12 -06:00 |
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Andrew Depke
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c768068ee7
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Implemented GPU synchronization protocol
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2020-07-08 15:42:42 -06:00 |
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Bartosz Taudul
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1b6bc1b69a
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Send Vulkan GPU calibration messages.
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2020-07-07 21:25:35 +02:00 |
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Andrew Depke
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501b356b2b
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Added semi-automatic query synchronization for N-buffered rendering
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2020-06-08 22:57:27 -06:00 |
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Andrew Depke
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9473272512
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Fixed queryId not looping back
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2020-06-08 16:57:31 -06:00 |
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Andrew Depke
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6e03bb1c2c
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Reverted out-of-order execution sorting
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2020-06-08 16:24:20 -06:00 |
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Andrew Depke
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c8bfa43f22
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Added query data sorting to support out-of-order execution
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2020-06-08 04:02:54 -06:00 |
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Andrew Depke
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c70922f3db
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Work on nested zones support
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2020-06-07 04:55:20 -06:00 |
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Andrew Depke
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03993072c5
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Added mapping range to prevent debug layer warnings
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2020-06-07 01:03:43 -06:00 |
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Andrew Depke
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3282a8d27c
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Added server support for D3D12 contexts
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2020-06-07 00:40:08 -06:00 |
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Andrew Depke
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4be5e0bfa1
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Initial Direct3D 12 profiling implementation
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2020-06-07 00:25:43 -06:00 |
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