Bartosz Taudul
d01c14c2f3
Improve readability of compare menu.
2018-06-29 18:35:40 +02:00
Bartosz Taudul
91dd8f5d52
Improve readability of find zone menu.
2018-06-29 18:33:01 +02:00
Bartosz Taudul
8f4b09edc3
Improve zone info windows readability.
2018-06-29 18:27:34 +02:00
Bartosz Taudul
275a79e1c9
Display custom zone name in find zone results list.
2018-06-29 16:20:24 +02:00
Bartosz Taudul
ab18869ce6
Display custom zone name in zone tooltip.
2018-06-29 16:15:59 +02:00
Bartosz Taudul
09c38f17e6
Display custom zone name in zone info window.
2018-06-29 16:14:31 +02:00
Bartosz Taudul
cb100e261c
Return custom zone names.
2018-06-29 16:12:40 +02:00
Bartosz Taudul
053284b1c7
Process custom free-form zone names.
2018-06-29 16:12:17 +02:00
Bartosz Taudul
865e8d8506
Extract zone name getting functionality.
2018-06-29 15:14:20 +02:00
Bartosz Taudul
2866cafda5
Adapt histogram height to font size.
2018-06-29 00:44:05 +02:00
Bartosz Taudul
f82e8aa98f
Adapt plot height to font size.
2018-06-29 00:38:56 +02:00
Bartosz Taudul
cc196ff0a8
Adapt frames view to font size.
2018-06-29 00:35:44 +02:00
Bartosz Taudul
41e8648701
Adjust GPU zones to set time drift.
2018-06-28 01:12:25 +02:00
Bartosz Taudul
bab798c13c
GPU context time drift storage.
2018-06-28 01:08:08 +02:00
Bartosz Taudul
0b9559c05b
Retrieval of GPU context from GPU zone.
2018-06-28 01:07:21 +02:00
Bartosz Taudul
4a467b6d03
Remove GPU resync leftovers.
2018-06-28 00:48:23 +02:00
Bartosz Taudul
c3238a496d
No need to check for frame function name match.
...
Firstly, the match is not necessarily possible (e.g. on Linux the source
location function names and callstack frame names are two completely
different things).
Secondly, the first current zone callstack frame (which is matched to
some callstack frame of previous zone) is the frame in which a zone was
captured, and it will already be present in the zone trace. The
callstack frame omission should be therefore unconditional.
2018-06-24 17:38:32 +02:00
Bartosz Taudul
d7a85983a5
Make callstack hash less shitty.
2018-06-24 17:30:54 +02:00
Bartosz Taudul
ab2945b988
Slab allocator is not thread safe.
2018-06-24 17:10:46 +02:00
Bartosz Taudul
77e139e900
Insert true call stack frames into zone trace.
2018-06-24 16:57:57 +02:00
Bartosz Taudul
b0aa13f4af
Callstack getters are const.
2018-06-24 16:15:49 +02:00
Bartosz Taudul
fa62603c77
Move zone trace loop handler to a separate function.
2018-06-24 15:54:36 +02:00
Bartosz Taudul
858628918b
Force inline AddCallstackPayload.
2018-06-24 15:28:09 +02:00
Bartosz Taudul
d78126e60f
Improve callstack payload hashing speed.
2018-06-24 15:25:53 +02:00
Bartosz Taudul
17194cb591
Allow copying callstack frames name/file to clipboard.
2018-06-22 20:44:57 +02:00
Bartosz Taudul
b8f7a4daac
Mention purple line indicating middle of timeline.
2018-06-22 20:34:08 +02:00
Bartosz Taudul
9c2aab733d
Allow centering timeline on memory alloc/free time.
2018-06-22 20:32:38 +02:00
Bartosz Taudul
5f5fe7c6aa
Add tip about centering timeline on message.
2018-06-22 20:23:56 +02:00
Bartosz Taudul
39eccd5b08
Extract "center view at time" function.
2018-06-22 20:21:02 +02:00
Bartosz Taudul
11cf650be6
Fix GPU queries ordering.
...
With multithreaded Vulkan rendering it is possible that GPU time queries
will be sent in a different order than the originating CPU queries were
made. This commit changes the in-order queue to a map of queries,
waiting to be resolved.
2018-06-22 16:37:54 +02:00
Bartosz Taudul
af0c64c888
Remove GPU resync support.
...
The whole concept is not really reliable. And it forces CPU to GPU sync,
which is bad.
2018-06-22 16:34:51 +02:00
Bartosz Taudul
cd5ca3e754
Don't use hash table to store 256 pointers.
2018-06-22 15:14:44 +02:00
Bartosz Taudul
55ddb64352
GPU context counter is now 8 bit.
2018-06-22 15:10:23 +02:00
Bartosz Taudul
d13fc2413f
Highlight callstack button in zone info windows.
2018-06-22 02:24:36 +02:00
Bartosz Taudul
3a885bb8fd
Support callstack collection for OpenGL GPU zones.
2018-06-22 02:13:35 +02:00
Bartosz Taudul
e5f673eaa0
Allow viewing callstack from gpu zone info window.
2018-06-22 01:58:25 +02:00
Bartosz Taudul
35dc2f796e
Process GpuZoneBeginCallstack queue event.
2018-06-22 01:56:32 +02:00
Bartosz Taudul
4992ae6b39
Take callstack field in ZoneEvent into account in save/load.
2018-06-22 01:30:08 +02:00
Bartosz Taudul
e40c5068c9
Allow viewing callstack from zone info window.
2018-06-22 01:21:51 +02:00
Bartosz Taudul
5e01a8ead9
Process callstack queue event.
2018-06-22 01:15:49 +02:00
Bartosz Taudul
205a4e4ca2
Add callstack index to ZoneEvent.
2018-06-22 01:11:03 +02:00
Bartosz Taudul
978e168cbd
Handle ZoneBeginCallstack queue event.
...
This is identical to ZoneBegin handling, but requires some additional
bookkeeping to account for the incoming callstack information.
2018-06-22 01:07:25 +02:00
Bartosz Taudul
3404d191f0
Fix non-unique child ids in memory window.
2018-06-22 00:10:00 +02:00
Bartosz Taudul
3f7ab10323
Don't show line number if it's 0.
2018-06-21 13:26:04 +02:00
Bartosz Taudul
973eab2b4a
Fix typo.
2018-06-20 23:42:00 +02:00
Bartosz Taudul
2a618c90d5
Properly save compressed thread in GPU events.
2018-06-20 23:12:49 +02:00
Bartosz Taudul
cef972fe25
Remove parenthesis from callstack location.
2018-06-20 17:07:48 +02:00
Bartosz Taudul
7912807133
Wait for transfer of pending callback frames.
2018-06-20 14:57:48 +02:00
Bartosz Taudul
60395c85e0
Wait for pending callstacks.
2018-06-20 14:54:08 +02:00
Bartosz Taudul
e95ca3930d
Make all allocation list alloc/free buttons clickable.
2018-06-20 14:50:07 +02:00