#include "../zstd/zstd.h" #include "TracyEvent.hpp" #include "TracyTextureCompression.hpp" namespace tracy { TextureCompression::TextureCompression() : m_buf( nullptr ) , m_bufSize( 0 ) , m_cctx( ZSTD_createCCtx() ) , m_dctx( ZSTD_createDCtx() ) { } TextureCompression::~TextureCompression() { delete[] m_buf; ZSTD_freeCCtx( m_cctx ); ZSTD_freeDCtx( m_dctx ); } uint32_t TextureCompression::Pack( struct ZSTD_CCtx_s* ctx, char*& buf, size_t& bufsz, const char* image, uint32_t inBytes ) const { const auto maxout = ZSTD_COMPRESSBOUND( inBytes ); if( bufsz < maxout ) { bufsz = maxout; delete[] buf; buf = new char[maxout]; } assert( ctx ); return (uint32_t)ZSTD_compressCCtx( ctx, buf, maxout, image, inBytes, 3 ); } const char* TextureCompression::Unpack( const FrameImage& image ) { const auto outsz = size_t( image.w ) * size_t( image.h ) / 2; if( m_bufSize < outsz ) { m_bufSize = outsz; delete[] m_buf; m_buf = new char[outsz]; } assert( m_dctx ); ZSTD_decompressDCtx( m_dctx, m_buf, outsz, image.ptr, image.csz ); return m_buf; } }