#ifndef __TRACYPRINT_HPP__ #define __TRACYPRINT_HPP__ #if ( defined _MSC_VER && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L # if __has_include() && __has_include() # include # include # else # define NO_CHARCONV # endif #else # define NO_CHARCONV #endif #if defined _MSC_VER && _MSC_VER < 1924 # define NO_CHARCONV #endif #ifdef NO_CHARCONV # include #endif #include "../common/TracyForceInline.hpp" namespace tracy { namespace detail { char* RealToStringGetBuffer(); static tracy_force_inline void RealToStringFloating( char* ptr, char* end ) { if( *ptr == '-' ) ptr++; const auto vbegin = ptr; while( *ptr != '\0' && *ptr != '.' ) ptr++; auto sz = end - ptr + 1; while( ptr - vbegin > 3 ) { ptr -= 3; memmove( ptr+1, ptr, sz+3 ); *ptr = ','; sz += 4; } while( *ptr != '\0' && *ptr != '.' ) ptr++; if( *ptr == '\0' ) return; while( *ptr != '\0' ) ptr++; ptr--; while( *ptr == '0' ) ptr--; if( *ptr != '.' && *ptr != ',' ) ptr++; *ptr = '\0'; } static tracy_force_inline void RealToStringInteger( char* buf, char* end ) { if( *buf == '-' ) buf++; auto ptr = end; auto sz = 1; while( ptr - buf > 3 ) { ptr -= 3; memmove( ptr+1, ptr, sz+3 ); *ptr = ','; sz += 4; } } } template static inline char* PrintFloat( char* begin, char* end, T value, int precision ) { #ifndef NO_CHARCONV return std::to_chars( begin, end, value, std::chars_format::fixed, precision ).ptr; #else return begin + sprintf( begin, "%.*f", precision, value ); #endif } template static inline char* PrintFloat( char* begin, char* end, T value ) { #ifndef NO_CHARCONV return std::to_chars( begin, end, value, std::chars_format::fixed ).ptr; #else return begin + sprintf( begin, "%f", value ); #endif } #ifndef NO_CHARCONV template static inline const char* RealToString( T val ) { auto buf = detail::RealToStringGetBuffer(); auto end = std::to_chars( buf, buf+64, val ).ptr; *end = '\0'; if constexpr ( std::is_integral_v ) { detail::RealToStringInteger( buf, end ); } else { detail::RealToStringFloating( buf, end ); } return buf; } #else static inline const char* RealToString( double val ) { auto buf = detail::RealToStringGetBuffer(); const auto sz = sprintf( buf, "%f", val ); detail::RealToStringFloating( buf, buf+sz ); return buf; } #endif const char* TimeToString( int64_t ns ); const char* TimeToStringExact( int64_t ns ); const char* MemSizeToString( int64_t val ); } #endif