#ifndef __TRACYVIEW_HPP__ #define __TRACYVIEW_HPP__ #include #include #include #include #include #include #include #include #include "../common/tracy_lz4.hpp" #include "../common/TracySocket.hpp" #include "../common/TracyQueue.hpp" #include "TracyCharUtil.hpp" #include "TracyEvent.hpp" #include "TracySlab.hpp" #include "TracyVector.hpp" struct ImVec2; namespace tracy { struct QueueItem; class FileRead; class FileWrite; class View { public: View() : View( "127.0.0.1" ) {} View( const char* addr ); View( FileRead& f ); ~View(); static bool ShouldExit(); static void Draw(); private: enum class Namespace : uint8_t { Full, Mid, Short }; void Worker(); void DispatchProcess( const QueueItem& ev, char*& ptr ); void ServerQuery( uint8_t type, uint64_t data ); void Process( const QueueItem& ev ); void ProcessZoneBegin( const QueueZoneBegin& ev ); void ProcessZoneBeginAllocSrcLoc( const QueueZoneBegin& ev ); void ProcessZoneEnd( const QueueZoneEnd& ev ); void ProcessFrameMark( const QueueFrameMark& ev ); void ProcessZoneText( const QueueZoneText& ev ); void ProcessLockWait( const QueueLockWait& ev ); void ProcessLockObtain( const QueueLockObtain& ev ); void ProcessLockRelease( const QueueLockRelease& ev ); void ProcessLockMark( const QueueLockMark& ev ); void ProcessPlotData( const QueuePlotData& ev ); void ProcessMessage( const QueueMessage& ev ); void ProcessMessageLiteral( const QueueMessage& ev ); void ProcessGpuNewContext( const QueueGpuNewContext& ev ); void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev ); void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev ); void ProcessGpuTime( const QueueGpuTime& ev ); void CheckString( uint64_t ptr ); void CheckThreadString( uint64_t id ); void CheckSourceLocation( uint64_t ptr ); void AddString( uint64_t ptr, char* str, size_t sz ); void AddThreadString( uint64_t id, char* str, size_t sz ); void AddCustomString( uint64_t ptr, char* str, size_t sz ); void AddSourceLocation( const QueueSourceLocation& srcloc ); void AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz ); StringLocation StoreString( char* str, size_t sz ); uint32_t ShrinkSourceLocation( uint64_t srcloc ); void InsertMessageData( MessageData* msg, uint64_t thread ); ThreadData* NoticeThread( uint64_t thread ); void NewZone( ZoneEvent* zone, uint64_t thread ); void UpdateZone( ZoneEvent* zone ); void InsertZone( ZoneEvent* zone, Vector& vec ); void InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread ); void UpdateLockCount( LockMap& lockmap, size_t pos ); void InsertPlot( PlotData* plot, int64_t time, double val ); void InsertPlot( PlotData* plot, PlotItem* item ); void HandlePlotName( uint64_t name, char* str, size_t sz ); void HandlePostponedPlots(); int64_t GetFrameTime( size_t idx ) const; int64_t GetFrameBegin( size_t idx ) const; int64_t GetFrameEnd( size_t idx ) const; int64_t GetLastTime() const; int64_t GetZoneEnd( const ZoneEvent& ev ) const; int64_t GetZoneEnd( const GpuEvent& ev ) const; const char* GetString( uint64_t ptr ) const; const char* GetString( const StringRef& ref ) const; const char* GetThreadString( uint64_t id ) const; const SourceLocation& GetSourceLocation( int32_t srcloc ) const; const char* ShortenNamespace( const char* name ) const; void DrawImpl(); void DrawConnection(); void DrawFrames(); bool DrawZoneFrames(); void DrawZones(); int DrawZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth ); int DrawGpuZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread ); int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight ); int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover ); void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged ); void DrawOptions(); void DrawMessages(); void DrawInfoWindow(); void DrawZoneInfoWindow(); void DrawGpuInfoWindow(); void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns ); uint32_t GetZoneColor( const ZoneEvent& ev ); uint32_t GetZoneColor( const GpuEvent& ev ); uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration ); uint32_t GetZoneHighlight( const GpuEvent& ev ); float GetZoneThickness( const ZoneEvent& ev ); float GetZoneThickness( const GpuEvent& ev ); void ZoomToZone( const ZoneEvent& ev ); void ZoomToZone( const GpuEvent& ev ); void ZoneTooltip( const ZoneEvent& ev ); void ZoneTooltip( const GpuEvent& ev ); const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const; const GpuEvent* GetZoneParent( const GpuEvent& zone ) const; TextData* GetTextData( ZoneEvent& zone ); const TextData* GetTextData( const ZoneEvent& zone ) const; void Write( FileWrite& f ); void WriteTimeline( FileWrite& f, const Vector& vec ); void WriteTimeline( FileWrite& f, const Vector& vec ); void ReadTimeline( FileRead& f, Vector& vec ); void ReadTimeline( FileRead& f, Vector& vec ); std::string m_addr; Socket m_sock; std::thread m_thread; std::atomic m_shutdown; std::atomic m_connected; std::atomic m_hasData; bool m_staticView; // this block must be locked std::mutex m_lock; Vector m_frames; Vector m_threads; Vector m_plots; Vector m_messages; Vector m_textData; Vector m_gpuData; std::unordered_map m_strings; std::unordered_map m_threadNames; std::unordered_map m_sourceLocation; std::vector m_sourceLocationExpand; std::map m_lockMap; uint64_t m_zonesCnt; Vector m_stringData; std::unordered_map m_stringMap; Vector m_sourceLocationPayload; std::unordered_map m_sourceLocationPayloadMap; std::mutex m_mbpslock; std::vector m_mbps; // not used for vis - no need to lock std::unordered_map> m_zoneStack; std::unordered_set m_pendingStrings; std::unordered_set m_pendingThreads; std::unordered_set m_pendingSourceLocation; std::unordered_map m_pendingCustomStrings; std::unordered_map m_threadMap; std::unordered_map m_plotMap; std::unordered_map m_plotRev; std::unordered_map m_pendingPlots; std::unordered_map m_sourceLocationShrink; std::unordered_map m_pendingSourceLocationPayload; Vector m_sourceLocationQueue; Slab<64*1024*1024> m_slab; LZ4_streamDecode_t* m_stream; char* m_buffer; int m_bufferOffset; int m_frameScale; bool m_pause; int m_frameStart; int64_t m_zvStart; int64_t m_zvEnd; int64_t m_zvStartNext; int64_t m_zvEndNext; int64_t m_delay; int64_t m_resolution; double m_timerMul; std::string m_captureName; int8_t m_lastCpu; int m_zvHeight; int m_zvScroll; const ZoneEvent* m_zoneInfoWindow; const ZoneEvent* m_zoneHighlight; LockHighlight m_lockHighlight; const MessageData* m_msgHighlight; const GpuEvent* m_gpuInfoWindow; const GpuEvent* m_gpuHighlight; uint64_t m_gpuInfoWindowThread; bool m_drawRegion; int64_t m_regionStart; int64_t m_regionEnd; uint64_t m_gpuThread; int64_t m_gpuStart; int64_t m_gpuEnd; bool m_showOptions; bool m_showMessages; bool m_drawGpuZones; bool m_drawZones; bool m_drawLocks; bool m_drawPlots; bool m_onlyContendedLocks; Namespace m_namespace; bool m_terminate; }; } #endif