#ifndef __TRACYOPENGL_HPP__ #define __TRACYOPENGL_HPP__ // Include this file after you include OpenGL 3.2 headers. #if !defined TRACY_ENABLE || defined __APPLE__ #define TracyGpuContext #define TracyGpuZone(x) #define TracyGpuZoneC(x,y) #define TracyGpuCollect #define TracyGpuZoneS(x,y) #define TracyGpuZoneCS(x,y,z) #else #include #include #include "Tracy.hpp" #include "client/TracyProfiler.hpp" #include "client/TracyCallstack.hpp" #include "common/TracyAlign.hpp" #include "common/TracyAlloc.hpp" #define TracyGpuContext tracy::s_gpuCtx.ptr = (tracy::GpuCtx*)tracy::tracy_malloc( sizeof( tracy::GpuCtx ) ); new(tracy::s_gpuCtx.ptr) tracy::GpuCtx; #define TracyGpuZone( name ) static const tracy::SourceLocation __tracy_gpu_source_location { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope ___tracy_gpu_zone( &__tracy_gpu_source_location ); #define TracyGpuZoneC( name, color ) static const tracy::SourceLocation __tracy_gpu_source_location { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope ___tracy_gpu_zone( &__tracy_gpu_source_location ); #define TracyGpuCollect tracy::s_gpuCtx.ptr->Collect(); #ifdef TRACY_HAS_CALLSTACK # define TracyGpuZoneS( name, depth ) static const tracy::SourceLocation __tracy_gpu_source_location { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope ___tracy_gpu_zone( &__tracy_gpu_source_location, depth ); # define TracyGpuZoneCS( name, color, depth ) static const tracy::SourceLocation __tracy_gpu_source_location { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope ___tracy_gpu_zone( &__tracy_gpu_source_location, depth ); #else # define TracyGpuZoneS( name, depth ) TracyGpuZone( name ) # define TracyGpuZoneCS( name, color, depth ) TracyGpuZoneC( name, color ) #endif namespace tracy { extern std::atomic s_gpuCtxCounter; class GpuCtx { friend class GpuCtxScope; enum { QueryCount = 64 * 1024 }; public: GpuCtx() : m_context( s_gpuCtxCounter.fetch_add( 1, std::memory_order_relaxed ) ) , m_head( 0 ) , m_tail( 0 ) { glGenQueries( QueryCount, m_query ); int64_t tgpu; glGetInteger64v( GL_TIMESTAMP, &tgpu ); int64_t tcpu = Profiler::GetTime(); GLint bits; glGetQueryiv( GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &bits ); const float period = 1.f; Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuNewContext ); MemWrite( &item->gpuNewContext.cpuTime, tcpu ); MemWrite( &item->gpuNewContext.gpuTime, tgpu ); MemWrite( &item->gpuNewContext.thread, GetThreadHandle() ); MemWrite( &item->gpuNewContext.period, period ); MemWrite( &item->gpuNewContext.context, m_context ); MemWrite( &item->gpuNewContext.accuracyBits, (uint8_t)bits ); tail.store( magic + 1, std::memory_order_release ); } void Collect() { ZoneScopedC( Color::Red4 ); auto start = m_tail; auto end = m_head + QueryCount; auto cnt = ( end - start ) % QueryCount; while( cnt > 1 ) { auto mid = start + cnt / 2; GLint available; glGetQueryObjectiv( m_query[mid % QueryCount], GL_QUERY_RESULT_AVAILABLE, &available ); if( available ) { start = mid; } else { end = mid; } cnt = ( end - start ) % QueryCount; } start %= QueryCount; Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); while( m_tail != start ) { uint64_t time; glGetQueryObjectui64v( m_query[m_tail], GL_QUERY_RESULT, &time ); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuTime ); MemWrite( &item->gpuTime.gpuTime, (int64_t)time ); MemWrite( &item->gpuTime.context, m_context ); tail.store( magic + 1, std::memory_order_release ); m_tail = ( m_tail + 1 ) % QueryCount; } { int64_t tgpu; glGetInteger64v( GL_TIMESTAMP, &tgpu ); int64_t tcpu = Profiler::GetTime(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuResync ); MemWrite( &item->gpuResync.cpuTime, tcpu ); MemWrite( &item->gpuResync.gpuTime, tgpu ); MemWrite( &item->gpuResync.context, m_context ); tail.store( magic + 1, std::memory_order_release ); } } private: tracy_force_inline unsigned int NextQueryId() { const auto id = m_head; m_head = ( m_head + 1 ) % QueryCount; assert( m_head != m_tail ); return m_query[id]; } tracy_force_inline uint16_t GetId() const { return m_context; } unsigned int m_query[QueryCount]; uint16_t m_context; unsigned int m_head; unsigned int m_tail; }; extern thread_local GpuCtxWrapper s_gpuCtx; class GpuCtxScope { public: tracy_force_inline GpuCtxScope( const SourceLocation* srcloc ) { glQueryCounter( s_gpuCtx.ptr->NextQueryId(), GL_TIMESTAMP ); Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuZoneBegin ); MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc ); memset( &item->gpuZoneBegin.thread, 0, sizeof( item->gpuZoneBegin.thread ) ); MemWrite( &item->gpuZoneBegin.context, s_gpuCtx.ptr->GetId() ); tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline GpuCtxScope( const SourceLocation* srcloc, int depth ) { glQueryCounter( s_gpuCtx.ptr->NextQueryId(), GL_TIMESTAMP ); const auto thread = GetThreadHandle(); Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstack ); MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc ); MemWrite( &item->gpuZoneBegin.thread, thread ); MemWrite( &item->gpuZoneBegin.context, s_gpuCtx.ptr->GetId() ); tail.store( magic + 1, std::memory_order_release ); s_profiler.SendCallstack( depth, thread ); } tracy_force_inline ~GpuCtxScope() { glQueryCounter( s_gpuCtx.ptr->NextQueryId(), GL_TIMESTAMP ); Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::GpuZoneEnd ); MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneEnd.context, s_gpuCtx.ptr->GetId() ); tail.store( magic + 1, std::memory_order_release ); } }; } #endif #endif