#include #include "TracyTexture.hpp" namespace tracy { void* MakeTexture() { GLuint tex; glGenTextures( 1, &tex ); glBindTexture( GL_TEXTURE_2D, tex ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); return (void*)tex; } void FreeTexture( void* _tex ) { auto tex = (GLuint)_tex; glDeleteTextures( 1, &tex ); } void UpdateTexture( void* _tex, const char* data, int w, int h ) { auto tex = (GLuint)_tex; glBindTexture( GL_TEXTURE_2D, tex ); glCompressedTexImage2D( GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, w, h, 0, w * h / 2, data ); } }