#ifndef __TRACYLUA_HPP__ #define __TRACYLUA_HPP__ // Include this file after you include lua headers. #ifndef TRACY_ENABLE #include namespace tracy { namespace detail { static inline int noop( lua_State* L ) { return 0; } } static inline void LuaRegister( lua_State* L ) { lua_newtable( L ); lua_pushcfunction( L, detail::noop ); lua_setfield( L, -2, "ZoneBegin" ); lua_pushcfunction( L, detail::noop ); lua_setfield( L, -2, "ZoneBeginN" ); lua_pushcfunction( L, detail::noop ); lua_setfield( L, -2, "ZoneEnd" ); lua_pushcfunction( L, detail::noop ); lua_setfield( L, -2, "ZoneText" ); lua_pushcfunction( L, detail::noop ); lua_setfield( L, -2, "Message" ); lua_setglobal( L, "tracy" ); } static inline char* FindEnd( char* ptr ) { unsigned int cnt = 1; while( cnt != 0 ) { if( *ptr == '(' ) cnt++; else if( *ptr == ')' ) cnt--; ptr++; } return ptr; } static inline void LuaRemove( char* script ) { while( *script ) { if( strncmp( script, "tracy.", 6 ) == 0 ) { if( strncmp( script + 6, "Zone", 4 ) == 0 ) { if( strncmp( script + 10, "End()", 5 ) == 0 ) { memset( script, ' ', 15 ); script += 15; } else if( strncmp( script + 10, "Begin()", 7 ) == 0 ) { memset( script, ' ', 17 ); script += 17; } else if( strncmp( script + 10, "Text(", 5 ) == 0 ) { auto end = FindEnd( script + 15 ); memset( script, ' ', end - script ); script = end; } else if( strncmp( script + 10, "BeginN(", 7 ) == 0 ) { auto end = FindEnd( script + 17 ); memset( script, ' ', end - script ); script = end; } else { script += 10; } } else if( strncmp( script + 6, "Message(", 8 ) == 0 ) { auto end = FindEnd( script + 14 ); memset( script, ' ', end - script ); script = end; } else { script += 6; } } else { script++; } } } } #else #include "common/TracyColor.hpp" #include "common/TracyAlign.hpp" #include "common/TracySystem.hpp" #include "client/TracyProfiler.hpp" namespace tracy { namespace detail { static inline int LuaZoneBegin( lua_State* L ) { const uint32_t color = Color::DeepSkyBlue3; lua_Debug dbg; lua_getstack( L, 1, &dbg ); lua_getinfo( L, "Snl", &dbg ); const uint32_t line = dbg.currentline; const auto func = dbg.name ? dbg.name : dbg.short_src; const auto fsz = strlen( func ); const auto ssz = strlen( dbg.source ); // Data layout: // 4b payload size // 4b color // 4b source line // fsz function name // 1b null terminator // ssz source file name // 1b null terminator const uint32_t sz = 4 + 4 + 4 + fsz + 1 + ssz + 1; auto ptr = (char*)tracy_malloc( sz ); memcpy( ptr, &sz, 4 ); memcpy( ptr + 4, &color, 4 ); memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::ZoneBeginAllocSrcLoc ); #ifdef TRACY_HW_TIMER MemWrite( &item->zoneBegin.time, Profiler::GetTime( item->zoneBegin.cpu ) ); #else uint32_t cpu; MemWrite( &item->zoneBegin.time, Profiler::GetTime( cpu ) ); MemWrite( &item->zoneBegin.cpu, cpu ); #endif MemWrite( &item->zoneBegin.thread, GetThreadHandle() ); MemWrite( &item->zoneBegin.srcloc, (uint64_t)ptr ); tail.store( magic + 1, std::memory_order_release ); return 0; } static inline int LuaZoneBeginN( lua_State* L ) { const uint32_t color = Color::DeepSkyBlue3; lua_Debug dbg; lua_getstack( L, 1, &dbg ); lua_getinfo( L, "Snl", &dbg ); const uint32_t line = dbg.currentline; const auto func = dbg.name ? dbg.name : dbg.short_src; size_t nsz; const auto name = lua_tolstring( L, 1, &nsz ); const auto fsz = strlen( func ); const auto ssz = strlen( dbg.source ); // Data layout: // 4b payload size // 4b color // 4b source line // fsz function name // 1b null terminator // ssz source file name // 1b null terminator // nsz zone name const uint32_t sz = 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz; auto ptr = (char*)tracy_malloc( sz ); memcpy( ptr, &sz, 4 ); memcpy( ptr + 4, &color, 4 ); memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); memcpy( ptr + 12 + fsz + 1 + ssz + 1, name, nsz ); Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::ZoneBeginAllocSrcLoc ); #ifdef TRACY_HW_TIMER MemWrite( &item->zoneBegin.time, Profiler::GetTime( item->zoneBegin.cpu ) ); #else uint32_t cpu; MemWrite( &item->zoneBegin.time, Profiler::GetTime( cpu ) ); MemWrite( &item->zoneBegin.cpu, cpu ); #endif MemWrite( &item->zoneBegin.thread, GetThreadHandle() ); MemWrite( &item->zoneBegin.srcloc, (uint64_t)ptr ); tail.store( magic + 1, std::memory_order_release ); return 0; } static inline int LuaZoneEnd( lua_State* L ) { Magic magic; auto& token = s_token.ptr; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::ZoneEnd ); #ifdef TRACY_HW_TIMER MemWrite( &item->zoneEnd.time, Profiler::GetTime( item->zoneEnd.cpu ) ); #else uint32_t cpu; MemWrite( &item->zoneEnd.time, Profiler::GetTime( cpu ) ); MemWrite( &item->zoneBegin.cpu, cpu ); #endif MemWrite( &item->zoneEnd.thread, GetThreadHandle() ); tail.store( magic + 1, std::memory_order_release ); return 0; } static inline int LuaZoneText( lua_State* L ) { auto txt = lua_tostring( L, 1 ); const auto size = strlen( txt ); Magic magic; auto& token = s_token.ptr; auto ptr = (char*)tracy_malloc( size+1 ); memcpy( ptr, txt, size ); ptr[size] = '\0'; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::ZoneText ); MemWrite( &item->zoneText.thread, GetThreadHandle() ); MemWrite( &item->zoneText.text, (uint64_t)ptr ); tail.store( magic + 1, std::memory_order_release ); return 0; } static inline int LuaMessage( lua_State* L ) { auto txt = lua_tostring( L, 1 ); const auto size = strlen( txt ); Magic magic; auto& token = s_token.ptr; auto ptr = (char*)tracy_malloc( size+1 ); memcpy( ptr, txt, size ); ptr[size] = '\0'; auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::Message ); MemWrite( &item->message.time, Profiler::GetTime() ); MemWrite( &item->message.thread, GetThreadHandle() ); MemWrite( &item->message.text, (uint64_t)ptr ); tail.store( magic + 1, std::memory_order_release ); return 0; } } static inline void LuaRegister( lua_State* L ) { lua_newtable( L ); lua_pushcfunction( L, detail::LuaZoneBegin ); lua_setfield( L, -2, "ZoneBegin" ); lua_pushcfunction( L, detail::LuaZoneBeginN ); lua_setfield( L, -2, "ZoneBeginN" ); lua_pushcfunction( L, detail::LuaZoneEnd ); lua_setfield( L, -2, "ZoneEnd" ); lua_pushcfunction( L, detail::LuaZoneText ); lua_setfield( L, -2, "ZoneText" ); lua_pushcfunction( L, detail::LuaMessage ); lua_setfield( L, -2, "Message" ); lua_setglobal( L, "tracy" ); } static inline void LuaRemove( char* script ) {} } #endif #endif