#ifndef __TRACYTEXTURE_HPP__ #define __TRACYTEXTURE_HPP__ #include namespace tracy { void InitTexture(); void* MakeTexture( bool zigzag = false ); void FreeTexture( void* tex, void(*runOnMainThread)(const std::function&, bool) ); void UpdateTexture( void* tex, const char* data, int w, int h ); void UpdateTextureRGBA( void* tex, void* data, int w, int h ); void MakeMipMaps( void* tex ); } #endif