#ifndef __TRACYSCOPED_HPP__ #define __TRACYSCOPED_HPP__ #include #include #include "../common/TracySystem.hpp" #include "TracyProfiler.hpp" namespace tracy { class ScopedZone { public: tracy_force_inline ScopedZone( const SourceLocation* srcloc ) { const auto thread = GetThreadHandle(); m_thread = thread; Magic magic; auto& token = s_token; auto item = s_queue.enqueue_begin( token, magic ); item->hdr.type = QueueType::ZoneBegin; item->zoneBegin.time = Profiler::GetTime( item->zoneBegin.cpu ); item->zoneBegin.thread = thread; item->zoneBegin.srcloc = (uint64_t)srcloc; s_queue.enqueue_finish( token, magic ); } tracy_force_inline ~ScopedZone() { Magic magic; auto& token = s_token; auto item = s_queue.enqueue_begin( token, magic ); item->hdr.type = QueueType::ZoneEnd; item->zoneEnd.time = Profiler::GetTime( item->zoneEnd.cpu ); item->zoneEnd.thread = m_thread; s_queue.enqueue_finish( token, magic ); } tracy_force_inline void Text( const char* txt, size_t size ) { Magic magic; auto ptr = new char[size+1]; memcpy( ptr, txt, size ); ptr[size] = '\0'; auto& token = s_token; auto item = s_queue.enqueue_begin( token, magic ); item->hdr.type = QueueType::ZoneText; item->zoneText.thread = m_thread; item->zoneText.text = (uint64_t)ptr; s_queue.enqueue_finish( token, magic ); } tracy_force_inline void Name( const char* name ) { Magic magic; auto& token = s_token; auto item = s_queue.enqueue_begin( token, magic ); item->hdr.type = QueueType::ZoneName; item->zoneName.thread = m_thread; item->zoneName.name = (uint64_t)name; s_queue.enqueue_finish( token, magic ); } private: uint64_t m_thread; }; } #endif