#ifndef __TRACYIMGUI_HPP__ #define __TRACYIMGUI_HPP__ #ifdef _MSC_VER # pragma warning( disable: 4244 ) // conversion from don't care to whatever, possible loss of data #endif #include #include #include #include "imgui.h" #include "imgui_internal.h" #include "../common/TracyForceInline.hpp" #include "IconsFontAwesome5.h" #if !IMGUI_DEFINE_MATH_OPERATORS static inline ImVec2 operator+( const ImVec2& l, const ImVec2& r ) { return ImVec2( l.x + r.x, l.y + r.y ); } static inline ImVec2 operator-( const ImVec2& l, const ImVec2& r ) { return ImVec2( l.x - r.x, l.y - r.y ); } #endif namespace tracy { static const ImVec4 SyntaxColors[] = { { 0.7f, 0.7f, 0.7f, 1 }, // default { 0.45f, 0.68f, 0.32f, 1 }, // comment { 0.72f, 0.37f, 0.12f, 1 }, // preprocessor { 0.64f, 0.64f, 1, 1 }, // string { 0.64f, 0.82f, 1, 1 }, // char literal { 1, 0.91f, 0.53f, 1 }, // keyword { 0.81f, 0.6f, 0.91f, 1 }, // number { 0.9f, 0.9f, 0.9f, 1 }, // punctuation { 0.78f, 0.46f, 0.75f, 1 }, // type { 0.21f, 0.69f, 0.89f, 1 }, // special }; static const ImVec4 SyntaxColorsDimmed[] = { { 0.7f, 0.7f, 0.7f, 0.6f }, // default { 0.45f, 0.68f, 0.32f, 0.6f }, // comment { 0.72f, 0.37f, 0.12f, 0.6f }, // preprocessor { 0.64f, 0.64f, 1, 0.6f }, // string { 0.64f, 0.82f, 1, 0.6f }, // char literal { 1, 0.91f, 0.53f, 0.6f }, // keyword { 0.81f, 0.6f, 0.91f, 0.6f }, // number { 0.9f, 0.9f, 0.9f, 0.6f }, // punctuation { 0.78f, 0.46f, 0.75f, 0.6f }, // type { 0.21f, 0.69f, 0.89f, 0.6f }, // special }; [[maybe_unused]] static inline float GetScale() { return ImGui::GetTextLineHeight() / 15.f; } [[maybe_unused]] static inline void TextCentered( const char* text ) { const auto tw = ImGui::CalcTextSize( text ).x; ImGui::SetCursorPosX( ( ImGui::GetWindowWidth() - tw ) * 0.5f ); ImGui::TextUnformatted( text ); } [[maybe_unused]] static inline void TextColoredUnformatted( uint32_t col, const char* text, const char* end = nullptr ) { ImGui::PushStyleColor( ImGuiCol_Text, col ); ImGui::TextUnformatted( text, end ); ImGui::PopStyleColor(); } [[maybe_unused]] static inline void TextColoredUnformatted( const ImVec4& col, const char* text, const char* end = nullptr ) { ImGui::PushStyleColor( ImGuiCol_Text, col ); ImGui::TextUnformatted( text, end ); ImGui::PopStyleColor(); } [[maybe_unused]] static inline void TextDisabledUnformatted( const char* begin, const char* end = nullptr ) { ImGui::PushStyleColor( ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled] ); ImGui::TextUnformatted( begin, end ); ImGui::PopStyleColor(); } [[maybe_unused]] static inline void TextFocused( const char* label, const char* value ) { TextDisabledUnformatted( label ); ImGui::SameLine(); ImGui::TextUnformatted( value ); } [[maybe_unused]] static inline void DrawWaitingDots( double time ) { ImGui::TextUnformatted( "" ); auto draw = ImGui::GetWindowDrawList(); const auto wpos = ImGui::GetWindowPos(); const auto ty = ImGui::GetFontSize(); const auto h = ImGui::GetCursorPosY() - ty * 0.5f; const auto w = ImGui::GetWindowWidth(); draw->AddCircleFilled( wpos + ImVec2( w * 0.5f - ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f + 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 ); draw->AddCircleFilled( wpos + ImVec2( w * 0.5f , h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f ), 16.f ) ) ), 0xFFBBBBBB, 12 ); draw->AddCircleFilled( wpos + ImVec2( w * 0.5f + ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f - 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 ); } [[maybe_unused]] static inline bool SmallCheckbox( const char* label, bool* var ) { ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) ); auto ret = ImGui::Checkbox( label, var ); ImGui::PopStyleVar(); return ret; } [[maybe_unused]] static inline void SmallColorBox( uint32_t color ) { ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) ); ImGui::ColorButton( "c1", ImVec4( (color & 0xFF) / 255.f, ((color>>8) & 0xFF ) / 255.f, ((color>>16) & 0xFF ) / 255.f, 1.f ), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop ); ImGui::PopStyleVar(); } [[maybe_unused]] static inline bool ButtonDisablable( const char* label, bool disabled ) { if( disabled ) { ImGui::BeginDisabled(); ImGui::Button( label ); ImGui::EndDisabled(); return false; } else { return ImGui::Button( label ); } } [[maybe_unused]] static inline bool SmallButtonDisablable( const char* label, bool disabled ) { if( disabled ) { ImGui::BeginDisabled(); ImGui::SmallButton( label ); ImGui::EndDisabled(); return false; } else { return ImGui::SmallButton( label ); } } [[maybe_unused]] static inline void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text ) { draw->AddText( pos + ImVec2( 1, 1 ), 0xAA000000, text ); draw->AddText( pos, color, text ); } [[maybe_unused]] static void SetButtonHighlightColor() { ImGui::PushStyleColor( ImGuiCol_Button, (ImVec4)ImColor::HSV( 0.35f, 0.6f, 0.6f ) ); ImGui::PushStyleColor( ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV( 0.35f, 0.8f, 0.8f ) ); ImGui::PushStyleColor( ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV( 0.35f, 0.7f, 0.7f ) ); } [[maybe_unused]] static void ToggleButton( const char* label, bool& toggle ) { const auto active = toggle; if( active ) SetButtonHighlightColor(); if( ImGui::Button( label ) ) toggle = !toggle; if( active ) ImGui::PopStyleColor( 3 ); } [[maybe_unused]] static void SmallToggleButton( const char* label, bool& toggle ) { const auto active = toggle; if( active ) SetButtonHighlightColor(); ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) ); if( ImGui::Button( label ) ) toggle = !toggle; ImGui::PopStyleVar( 1 ); if( active ) ImGui::PopStyleColor( 3 ); } [[maybe_unused]] static bool ClipboardButton( int id = 0 ) { ImGui::PushStyleColor( ImGuiCol_Border, ImVec4( 0.43f, 0.43f, 0.50f, 0.25f ) ); ImGui::PushStyleColor( ImGuiCol_Button, ImVec4( 0.26f, 0.59f, 0.98f, 0.20f ) ); ImGui::PushStyleColor( ImGuiCol_ButtonHovered, ImVec4( 0.26f, 0.59f, 0.98f, 0.5f ) ); ImGui::PushStyleColor( ImGuiCol_ButtonActive, ImVec4( 0.06f, 0.53f, 0.98f, 0.5f ) ); ImGui::PushStyleColor( ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled] ); ImGui::PushID( id ); const auto res = ImGui::SmallButton( ICON_FA_CLIPBOARD ); ImGui::PopID(); ImGui::PopStyleColor( 5 ); return res; } [[maybe_unused]] static void DrawStripedRect( ImDrawList* draw, double x0, double y0, double x1, double y1, double sw, uint32_t color, bool fix_stripes_in_screen_space, bool inverted ) { assert( x1 >= x0 ); assert( y1 >= y0 ); assert( sw > 0 ); const auto ww = ImGui::GetItemRectSize().x; if( x0 > ww || x1 < 0 ) return; if( x1 - x0 > ww ) { x0 = std::max( 0, x0 ); x1 = std::min( ww, x1 ); } ImGui::PushClipRect( ImVec2( x0, y0 ), ImVec2( x1, y1 ), true ); const auto rw = x1 - x0; const auto rh = y1 - y0; const auto cnt = int( ( rh + rw + sw*2 ) / ( sw*2 ) ); auto v0 = ImVec2( x0, y0 - rw ); if ( fix_stripes_in_screen_space ) { const auto window_height = double( ImGui::GetWindowHeight() ); const auto flipped_v0y = window_height - v0.y; //we transform into a y-is-up coordinate space to achieve upper-left to lower-right stripes. If we didn't, we would calculate values for lower-left to upper-right const auto manhatten_distance = x0 + flipped_v0y; const auto in_multiples_of_2_times_sw = int( manhatten_distance / ( sw*2 ) ); const auto floored_manhatten_distance = double( in_multiples_of_2_times_sw*sw*2 ); //floor in terms of 2 * stripe width const auto corrected_flipped_v0y = ( floored_manhatten_distance - x0 ); //the corrected (floored) y respects the position of the stripes v0.y = window_height - corrected_flipped_v0y - double( inverted*sw ); //transform back into y-is-down imgui space } for( int i=0; iPathLineTo( v0 + ImVec2( 0, i*sw*2 ) ); draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw ) ); draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw + sw ) ); draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 + sw ) ); draw->PathFillConvex( color ); } ImGui::PopClipRect(); } [[maybe_unused]] static tracy_force_inline void DrawLine( ImDrawList* draw, const ImVec2& v1, const ImVec2& v2, uint32_t col, float thickness = 1.0f ) { const ImVec2 data[2] = { v1, v2 }; draw->AddPolyline( data, 2, col, 0, thickness ); } [[maybe_unused]] static tracy_force_inline void DrawLine( ImDrawList* draw, const ImVec2& v1, const ImVec2& v2, const ImVec2& v3, uint32_t col, float thickness = 1.0f ) { const ImVec2 data[3] = { v1, v2, v3 }; draw->AddPolyline( data, 3, col, 0, thickness ); } } #endif