#ifndef __TRACYVIEW_HPP__ #define __TRACYVIEW_HPP__ #include #include #include #include #include #include #include "../common/tracy_benaphore.h" #include "TracyVector.hpp" #include "TracyWorker.hpp" #include "tracy_flat_hash_map.hpp" struct ImVec2; namespace tracy { struct QueueItem; class FileRead; class View { struct Animation { bool active = false; int64_t start0, start1; int64_t end0, end1; double progress; double lenMod; }; struct Region { bool active = false; int64_t start; int64_t end; }; public: View() : View( "127.0.0.1" ) {} View( const char* addr ); View( FileRead& f ); ~View(); static void Draw(); private: enum class Namespace : uint8_t { Full, Mid, Short }; const char* ShortenNamespace( const char* name ) const; void DrawHelpMarker( const char* desc ) const; void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text ); void DrawImpl(); void DrawConnection(); void DrawFrames(); bool DrawZoneFrames(); void DrawZones(); int DispatchZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int DrawZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int SkipZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int DispatchGpuZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax ); int DrawGpuZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax ); int SkipGpuZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax ); int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax ); int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax ); void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged ); void DrawOptions(); void DrawMessages(); void DrawFindZone(); void DrawStatistics(); void DrawMemory(); void DrawCompare(); template void ListMemData( T ptr, T end, std::function DrawAddress ); void DrawInfoWindow(); void DrawZoneInfoWindow(); void DrawGpuInfoWindow(); void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns ); uint32_t GetZoneColor( const ZoneEvent& ev ); uint32_t GetZoneColor( const GpuEvent& ev ); uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration ); uint32_t GetZoneHighlight( const GpuEvent& ev ); float GetZoneThickness( const ZoneEvent& ev ); float GetZoneThickness( const GpuEvent& ev ); void ZoomToZone( const ZoneEvent& ev ); void ZoomToZone( const GpuEvent& ev ); void ZoomToRange( int64_t start, int64_t end ); void ZoneTooltip( const ZoneEvent& ev ); void ZoneTooltip( const GpuEvent& ev ); const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const; const GpuEvent* GetZoneParent( const GpuEvent& zone ) const; uint64_t GetZoneThread( const ZoneEvent& zone ) const; uint64_t GetZoneThread( const GpuEvent& zone ) const; const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const; #ifndef TRACY_NO_STATISTICS void FindZones(); void FindZonesCompare(); #endif Vector GetMemoryPages() const; flat_hash_map> m_visible; flat_hash_map> m_showFull; tracy_force_inline bool& Visible( const void* ptr ) { auto it = m_visible.find( ptr ); if( it == m_visible.end() ) { it = m_visible.emplace( ptr, true ).first; } return it->second; } tracy_force_inline bool& ShowFull( const void* ptr ) { auto it = m_showFull.find( ptr ); if( it == m_showFull.end() ) { it = m_showFull.emplace( ptr, true ).first; } return it->second; } Worker m_worker; bool m_staticView; int m_frameScale; bool m_pause; int m_frameStart; int64_t m_zvStart; int64_t m_zvEnd; int64_t m_lastTime; int8_t m_lastCpu; int m_zvHeight; int m_zvScroll; const ZoneEvent* m_zoneInfoWindow; const ZoneEvent* m_zoneHighlight; LockHighlight m_lockHighlight; const MessageData* m_msgHighlight; const GpuEvent* m_gpuInfoWindow; const GpuEvent* m_gpuHighlight; uint64_t m_gpuInfoWindowThread; Region m_highlight; uint64_t m_gpuThread; int64_t m_gpuStart; int64_t m_gpuEnd; bool m_showOptions; bool m_showMessages; bool m_showStatistics; bool m_drawGpuZones; bool m_drawZones; bool m_drawLocks; bool m_drawPlots; bool m_onlyContendedLocks; int m_statSort; Namespace m_namespace; Animation m_zoomAnim; struct { enum : uint64_t { Unselected = std::numeric_limits::max() - 1 }; bool show = false; std::vector match; std::map> threads; size_t processed; int selMatch = 0; uint64_t selThread = Unselected; char pattern[1024] = {}; bool logVal = false; bool logTime = true; bool cumulateTime = false; bool showThreads = true; bool sortByCounts = false; Region highlight; void Reset() { ResetThreads(); match.clear(); selMatch = 0; selThread = Unselected; highlight.active = false; } void ResetThreads() { threads.clear(); processed = 0; } void ShowZone( int32_t srcloc, const char* name ) { show = true; Reset(); match.emplace_back( srcloc ); strcpy( pattern, name ); } } m_findZone; struct { bool show = false; std::unique_ptr second; int badVer = 0; char pattern[1024] = {}; std::vector match[2]; int selMatch[2] = { 0, 0 }; bool logVal = false; bool logTime = true; bool cumulateTime = false; bool normalize = false; void Reset() { for( int i=0; i<2; i++ ) { match[i].clear(); selMatch[i] = 0; } } } m_compare; struct { bool show = false; char pattern[1024] = {}; uint64_t ptrFind = 0; bool restrictTime = false; } m_memInfo; }; } #endif