#include #include #include "imgui/imgui_impl_opengl3.h" #include "imgui/imgui_impl_opengl3_loader.h" #include #include #include #include #include #include "xdg-shell.h" #include "Backend.hpp" #include "RunQueue.hpp" static std::function s_redraw; static RunQueue* s_mainThreadTasks; static struct wl_display* s_dpy; static struct wl_compositor* s_comp; static struct wl_surface* s_surf; static struct wl_egl_window* s_eglWin; static struct wl_shm* s_shm; static struct xdg_wm_base* s_wm; static EGLDisplay s_eglDpy; static EGLContext s_eglCtx; static EGLSurface s_eglSurf; static struct xdg_surface* s_xdgSurf; static struct xdg_toplevel* s_toplevel; static bool s_running = true; static int s_w, s_h; static uint64_t s_time; static void WmPing( void*, struct xdg_wm_base* shell, uint32_t serial ) { xdg_wm_base_pong( shell, serial ); } constexpr struct xdg_wm_base_listener wmListener = { .ping = WmPing }; static void RegistryGlobalCb( void*, struct wl_registry* reg, uint32_t name, const char* interface, uint32_t version ) { if( strcmp( interface, wl_compositor_interface.name ) == 0 ) { s_comp = (wl_compositor*)wl_registry_bind( reg, name, &wl_compositor_interface, 5 ); } else if( strcmp( interface, wl_shm_interface.name ) == 0 ) { s_shm = (wl_shm*)wl_registry_bind( reg, name, &wl_shm_interface, 1 ); } else if( strcmp( interface, xdg_wm_base_interface.name ) == 0 ) { s_wm = (xdg_wm_base*)wl_registry_bind( reg, name, &xdg_wm_base_interface, 1 ); xdg_wm_base_add_listener( s_wm, &wmListener, nullptr ); } } constexpr struct wl_registry_listener registryListener = { .global = RegistryGlobalCb }; static void XdgSurfaceConfigure( void*, struct xdg_surface* surf, uint32_t serial ) { xdg_surface_ack_configure( surf, serial ); } constexpr struct xdg_surface_listener surfaceListener = { .configure = XdgSurfaceConfigure }; static void XdgToplevelConfigure( void*, struct xdg_toplevel* toplevel, int32_t width, int32_t height, struct wl_array* states ) { if( width == 0 || height == 0 ) return; if( s_w != width || s_h != height ) { s_w = width; s_h = height; wl_egl_window_resize( s_eglWin, width, height, 0, 0 ); wl_surface_commit( s_surf ); } } static void XdgToplevelClose( void*, struct xdg_toplevel* toplevel ) { s_running = false; } constexpr struct xdg_toplevel_listener toplevelListener = { .configure = XdgToplevelConfigure, .close = XdgToplevelClose }; Backend::Backend( const char* title, std::function redraw, RunQueue* mainThreadTasks ) { s_redraw = redraw; s_mainThreadTasks = mainThreadTasks; s_w = m_winPos.w; s_h = m_winPos.h; s_dpy = wl_display_connect( nullptr ); if( !s_dpy ) { fprintf( stderr, "Cannot establish wayland display connection!\n" ); exit( 1 ); } wl_registry_add_listener( wl_display_get_registry( s_dpy ), ®istryListener, nullptr ); wl_display_roundtrip( s_dpy ); if( !s_comp ) { fprintf( stderr, "No wayland compositor!\n" ); exit( 1 ); } if( !s_shm ) { fprintf( stderr, "No wayland shared memory!\n" ); exit( 1 ); } if( !s_wm ) { fprintf( stderr, "No wayland window manager!\n" ); exit( 1 ); } s_surf = wl_compositor_create_surface( s_comp ); s_eglWin = wl_egl_window_create( s_surf, m_winPos.w, m_winPos.h ); s_xdgSurf = xdg_wm_base_get_xdg_surface( s_wm, s_surf ); xdg_surface_add_listener( s_xdgSurf, &surfaceListener, nullptr ); s_toplevel = xdg_surface_get_toplevel( s_xdgSurf ); xdg_toplevel_add_listener( s_toplevel, &toplevelListener, nullptr ); xdg_toplevel_set_title( s_toplevel, title ); constexpr EGLint eglConfigAttrib[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; s_eglDpy = eglGetPlatformDisplay( EGL_PLATFORM_WAYLAND_KHR, s_dpy, nullptr ); EGLBoolean res; res = eglInitialize( s_eglDpy, nullptr, nullptr ); if( res != EGL_TRUE ) { fprintf( stderr, "Cannot initialize EGL!\n" ); exit( 1 ); } EGLint count; EGLConfig eglConfig; res = eglChooseConfig( s_eglDpy, eglConfigAttrib, &eglConfig, 1, &count ); if( res != EGL_TRUE || count != 1 ) { fprintf( stderr, "No suitable EGL config found!\n" ); exit( 1 ); } res = eglBindAPI( EGL_OPENGL_API ); if( res != EGL_TRUE ) { fprintf( stderr, "Cannot use OpenGL through EGL!\n" ); exit( 1 ); } s_eglSurf = eglCreatePlatformWindowSurface( s_eglDpy, eglConfig, s_eglWin, nullptr ); constexpr EGLint eglCtxAttrib[] = { EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 2, EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, EGL_NONE }; s_eglCtx = eglCreateContext( s_eglDpy, eglConfig, EGL_NO_CONTEXT, eglCtxAttrib ); if( !s_eglCtx ) { fprintf( stderr, "Cannot create OpenGL 3.2 Core Profile context!\n" ); exit( 1 ); } res = eglMakeCurrent( s_eglDpy, s_eglSurf, s_eglSurf, s_eglCtx ); if( res != EGL_TRUE ) { fprintf( stderr, "Cannot make EGL context current!\n" ); exit( 1 ); } ImGui_ImplOpenGL3_Init( "#version 150" ); ImGuiIO& io = ImGui::GetIO(); io.BackendPlatformName = "wayland (tracy profiler)"; s_time = std::chrono::duration_cast( std::chrono::high_resolution_clock::now().time_since_epoch() ).count(); } Backend::~Backend() { eglMakeCurrent( s_eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); eglDestroySurface( s_eglDpy, s_eglSurf ); eglDestroyContext( s_eglDpy, s_eglCtx ); eglTerminate( s_eglDpy ); xdg_toplevel_destroy( s_toplevel ); xdg_surface_destroy( s_xdgSurf ); wl_egl_window_destroy( s_eglWin ); wl_surface_destroy( s_surf ); xdg_wm_base_destroy( s_wm ); wl_shm_destroy( s_shm ); wl_compositor_destroy( s_comp ); wl_display_disconnect( s_dpy ); } void Backend::Show() { wl_surface_commit( s_surf ); } void Backend::Run() { while( s_running && wl_display_dispatch( s_dpy ) != -1 ) { s_redraw(); s_mainThreadTasks->Run(); } } void Backend::Attention() { } void Backend::NewFrame( int& w, int& h ) { w = m_winPos.w = s_w; h = m_winPos.h = s_h; ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2( w, h ); io.DisplayFramebufferScale = ImVec2( 1, 1 ); ImGui_ImplOpenGL3_NewFrame(); uint64_t time = std::chrono::duration_cast( std::chrono::high_resolution_clock::now().time_since_epoch() ).count(); io.DeltaTime = ( time - s_time ) / 1000000.f; s_time = time; } void Backend::EndFrame() { const ImVec4 clear_color = ImColor( 114, 144, 154 ); ImGui::Render(); glViewport( 0, 0, s_w, s_h ); glClearColor( clear_color.x, clear_color.y, clear_color.z, clear_color.w ); glClear( GL_COLOR_BUFFER_BIT ); ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() ); eglSwapBuffers( s_eglDpy, s_eglSurf ); } void Backend::SetIcon( uint8_t* data, int w, int h ) { } void Backend::SetTitle( const char* title ) { xdg_toplevel_set_title( s_toplevel, title ); } float Backend::GetDpiScale() { return 1.f; }