#ifndef __TRACYLOCK_HPP__ #define __TRACYLOCK_HPP__ #include #include #include "../common/TracySystem.hpp" #include "../common/TracyAlign.hpp" #include "TracyProfiler.hpp" namespace tracy { extern std::atomic s_lockCounter; template class Lockable { public: tracy_force_inline Lockable( const SourceLocationData* srcloc ) : m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) ) #ifdef TRACY_ON_DEMAND , m_lockCount( 0 ) , m_active( false ) #endif { assert( m_id != std::numeric_limits::max() ); Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockAnnounce ); MemWrite( &item->lockAnnounce.id, m_id ); MemWrite( &item->lockAnnounce.time, Profiler::GetTime() ); MemWrite( &item->lockAnnounce.lckloc, (uint64_t)srcloc ); MemWrite( &item->lockAnnounce.type, LockType::Lockable ); #ifdef TRACY_ON_DEMAND s_profiler.DeferItem( *item ); #endif tail.store( magic + 1, std::memory_order_release ); } Lockable( const Lockable& ) = delete; Lockable& operator=( const Lockable& ) = delete; ~Lockable() { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockTerminate ); MemWrite( &item->lockTerminate.id, m_id ); MemWrite( &item->lockTerminate.time, Profiler::GetTime() ); MemWrite( &item->lockTerminate.type, LockType::Lockable ); #ifdef TRACY_ON_DEMAND s_profiler.DeferItem( *item ); #endif tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline void lock() { #ifdef TRACY_ON_DEMAND bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) { m_lockable.lock(); return; } #endif const auto thread = GetThreadHandle(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockWait ); MemWrite( &item->lockWait.id, m_id ); MemWrite( &item->lockWait.thread, thread ); MemWrite( &item->lockWait.time, Profiler::GetTime() ); MemWrite( &item->lockWait.type, LockType::Lockable ); tail.store( magic + 1, std::memory_order_release ); } m_lockable.lock(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, thread ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } } tracy_force_inline void unlock() { m_lockable.unlock(); #ifdef TRACY_ON_DEMAND m_lockCount.fetch_sub( 1, std::memory_order_relaxed ); if( !m_active.load( std::memory_order_relaxed ) ) return; if( !s_profiler.IsConnected() ) { m_active.store( false, std::memory_order_relaxed ); return; } #endif Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockRelease ); MemWrite( &item->lockRelease.id, m_id ); MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline bool try_lock() { const auto ret = m_lockable.try_lock(); #ifdef TRACY_ON_DEMAND if( !ret ) return ret; bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) return ret; #endif if( ret ) { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, GetThreadHandle() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } return ret; } tracy_force_inline void Mark( const SourceLocationData* srcloc ) { #ifdef TRACY_ON_DEMAND const auto active = m_active.load( std::memory_order_relaxed ); if( !active ) return; const auto connected = s_profiler.IsConnected(); if( !connected ) { if( active ) m_active.store( false, std::memory_order_relaxed ); return; } #endif Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockMark ); MemWrite( &item->lockMark.id, m_id ); MemWrite( &item->lockMark.thread, GetThreadHandle() ); MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc ); tail.store( magic + 1, std::memory_order_release ); } private: T m_lockable; uint32_t m_id; #ifdef TRACY_ON_DEMAND std::atomic m_lockCount; std::atomic m_active; #endif }; template class SharedLockable { public: tracy_force_inline SharedLockable( const SourceLocationData* srcloc ) : m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) ) #ifdef TRACY_ON_DEMAND , m_lockCount( 0 ) , m_active( false ) #endif { assert( m_id != std::numeric_limits::max() ); Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockAnnounce ); MemWrite( &item->lockAnnounce.id, m_id ); MemWrite( &item->lockAnnounce.time, Profiler::GetTime() ); MemWrite( &item->lockAnnounce.lckloc, (uint64_t)srcloc ); MemWrite( &item->lockAnnounce.type, LockType::SharedLockable ); #ifdef TRACY_ON_DEMAND s_profiler.DeferItem( *item ); #endif tail.store( magic + 1, std::memory_order_release ); } SharedLockable( const SharedLockable& ) = delete; SharedLockable& operator=( const SharedLockable& ) = delete; ~SharedLockable() { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockTerminate ); MemWrite( &item->lockTerminate.id, m_id ); MemWrite( &item->lockTerminate.time, Profiler::GetTime() ); MemWrite( &item->lockTerminate.type, LockType::SharedLockable ); #ifdef TRACY_ON_DEMAND s_profiler.DeferItem( *item ); #endif tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline void lock() { #ifdef TRACY_ON_DEMAND bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) { m_lockable.lock(); return; } #endif const auto thread = GetThreadHandle(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockWait ); MemWrite( &item->lockWait.id, m_id ); MemWrite( &item->lockWait.thread, thread ); MemWrite( &item->lockWait.time, Profiler::GetTime() ); MemWrite( &item->lockWait.type, LockType::SharedLockable ); tail.store( magic + 1, std::memory_order_release ); } m_lockable.lock(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, thread ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } } tracy_force_inline void unlock() { m_lockable.unlock(); #ifdef TRACY_ON_DEMAND m_lockCount.fetch_sub( 1, std::memory_order_relaxed ); if( !m_active.load( std::memory_order_relaxed ) ) return; if( !s_profiler.IsConnected() ) { m_active.store( false, std::memory_order_relaxed ); return; } #endif Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockRelease ); MemWrite( &item->lockRelease.id, m_id ); MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline bool try_lock() { const auto ret = m_lockable.try_lock(); #ifdef TRACY_ON_DEMAND if( !ret ) return ret; bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) return ret; #endif if( ret ) { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, GetThreadHandle() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } return ret; } tracy_force_inline void lock_shared() { #ifdef TRACY_ON_DEMAND bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) { m_lockable.lock_shared(); return; } #endif const auto thread = GetThreadHandle(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockSharedWait ); MemWrite( &item->lockWait.id, m_id ); MemWrite( &item->lockWait.thread, thread ); MemWrite( &item->lockWait.time, Profiler::GetTime() ); MemWrite( &item->lockWait.type, LockType::SharedLockable ); tail.store( magic + 1, std::memory_order_release ); } m_lockable.lock_shared(); { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockSharedObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, thread ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } } tracy_force_inline void unlock_shared() { m_lockable.unlock_shared(); #ifdef TRACY_ON_DEMAND m_lockCount.fetch_sub( 1, std::memory_order_relaxed ); if( !m_active.load( std::memory_order_relaxed ) ) return; if( !s_profiler.IsConnected() ) { m_active.store( false, std::memory_order_relaxed ); return; } #endif Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockSharedRelease ); MemWrite( &item->lockRelease.id, m_id ); MemWrite( &item->lockRelease.thread, GetThreadHandle() ); MemWrite( &item->lockRelease.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } tracy_force_inline bool try_lock_shared() { const auto ret = m_lockable.try_lock_shared(); #ifdef TRACY_ON_DEMAND if( !ret ) return ret; bool queue = false; const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed ); const auto active = m_active.load( std::memory_order_relaxed ); if( locks == 0 || active ) { const bool connected = s_profiler.IsConnected(); if( active != connected ) m_active.store( connected, std::memory_order_relaxed ); if( connected ) queue = true; } if( !queue ) return ret; #endif if( ret ) { Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockSharedObtain ); MemWrite( &item->lockObtain.id, m_id ); MemWrite( &item->lockObtain.thread, GetThreadHandle() ); MemWrite( &item->lockObtain.time, Profiler::GetTime() ); tail.store( magic + 1, std::memory_order_release ); } return ret; } tracy_force_inline void Mark( const SourceLocationData* srcloc ) { #ifdef TRACY_ON_DEMAND const auto active = m_active.load( std::memory_order_relaxed ); if( !active ) return; const auto connected = s_profiler.IsConnected(); if( !connected ) { if( active ) m_active.store( false, std::memory_order_relaxed ); return; } #endif Magic magic; auto token = GetToken(); auto& tail = token->get_tail_index(); auto item = token->enqueue_begin( magic ); MemWrite( &item->hdr.type, QueueType::LockMark ); MemWrite( &item->lockMark.id, m_id ); MemWrite( &item->lockMark.thread, GetThreadHandle() ); MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc ); tail.store( magic + 1, std::memory_order_release ); } private: T m_lockable; uint32_t m_id; #ifdef TRACY_ON_DEMAND std::atomic m_lockCount; std::atomic m_active; #endif }; }; #endif