#ifndef __TRACYTIMELINECONTROLLER_HPP__ #define __TRACYTIMELINECONTROLLER_HPP__ #include #include #include #include "TracyImGui.hpp" #include "TracyTaskDispatch.hpp" #include "../public/common/TracyForceInline.hpp" #include "tracy_robin_hood.h" namespace tracy { class TimelineItem; class View; class Worker; class TimelineController { public: TimelineController( View& view, Worker& worker, bool threading ); ~TimelineController(); void FirstFrameExpired(); void Begin(); void End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax, ImFont* smallFont ); template void AddItem( U* data ) { auto it = m_itemMap.find( data ); if( it == m_itemMap.end() ) it = m_itemMap.emplace( data, std::make_unique( m_view, m_worker, data ) ).first; m_items.emplace_back( it->second.get() ); } float GetHeight() const { return m_height; } const unordered_flat_map>& GetItemMap() const { return m_itemMap; } tracy_force_inline TimelineItem& GetItem( const void* data ) { auto it = m_itemMap.find( data ); assert( it != m_itemMap.end() ); return *it->second; } private: void UpdateCenterItem(); std::optional CalculateScrollPosition() const; std::vector m_items; unordered_flat_map> m_itemMap; float m_height; float m_scroll; const void* m_centerItemkey; int m_centerItemOffsetY; bool m_firstFrame; View& m_view; Worker& m_worker; TaskDispatch m_td; }; } #endif