#ifndef __TRACYVULKAN_HPP__ #define __TRACYVULKAN_HPP__ #if !defined TRACY_ENABLE #define TracyVkContext(x,y,z,w) nullptr #define TracyVkDestroy(x) #define TracyVkNamedZone(c,x,y,z,w) #define TracyVkNamedZoneC(c,x,y,z,w,a) #define TracyVkZone(c,x,y) #define TracyVkZoneC(c,x,y,z) #define TracyVkCollect(c,x) #define TracyVkNamedZoneS(c,x,y,z,w,a) #define TracyVkNamedZoneCS(c,x,y,z,w,v,a) #define TracyVkZoneS(c,x,y,z) #define TracyVkZoneCS(c,x,y,z,w) namespace tracy { class VkCtxScope {}; } using TracyVkCtx = void*; #else #include #include #include #include "Tracy.hpp" #include "client/TracyProfiler.hpp" #include "client/TracyCallstack.hpp" namespace tracy { class VkCtx { friend class VkCtxScope; enum { QueryCount = 64 * 1024 }; public: VkCtx( VkPhysicalDevice physdev, VkDevice device, VkQueue queue, VkCommandBuffer cmdbuf ) : m_device( device ) , m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) ) , m_head( 0 ) , m_tail( 0 ) , m_oldCnt( 0 ) , m_queryCount( QueryCount ) { assert( m_context != 255 ); VkPhysicalDeviceProperties prop; vkGetPhysicalDeviceProperties( physdev, &prop ); const float period = prop.limits.timestampPeriod; VkQueryPoolCreateInfo poolInfo = {}; poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; poolInfo.queryCount = m_queryCount; poolInfo.queryType = VK_QUERY_TYPE_TIMESTAMP; while( vkCreateQueryPool( device, &poolInfo, nullptr, &m_query ) != VK_SUCCESS ) { m_queryCount /= 2; poolInfo.queryCount = m_queryCount; } VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &cmdbuf; vkBeginCommandBuffer( cmdbuf, &beginInfo ); vkCmdResetQueryPool( cmdbuf, m_query, 0, m_queryCount ); vkEndCommandBuffer( cmdbuf ); vkQueueSubmit( queue, 1, &submitInfo, VK_NULL_HANDLE ); vkQueueWaitIdle( queue ); vkBeginCommandBuffer( cmdbuf, &beginInfo ); vkCmdWriteTimestamp( cmdbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, m_query, 0 ); vkEndCommandBuffer( cmdbuf ); vkQueueSubmit( queue, 1, &submitInfo, VK_NULL_HANDLE ); vkQueueWaitIdle( queue ); int64_t tcpu = Profiler::GetTime(); int64_t tgpu; vkGetQueryPoolResults( device, m_query, 0, 1, sizeof( tgpu ), &tgpu, sizeof( tgpu ), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT ); vkBeginCommandBuffer( cmdbuf, &beginInfo ); vkCmdResetQueryPool( cmdbuf, m_query, 0, 1 ); vkEndCommandBuffer( cmdbuf ); vkQueueSubmit( queue, 1, &submitInfo, VK_NULL_HANDLE ); vkQueueWaitIdle( queue ); auto item = Profiler::QueueSerial(); MemWrite( &item->hdr.type, QueueType::GpuNewContext ); MemWrite( &item->gpuNewContext.cpuTime, tcpu ); MemWrite( &item->gpuNewContext.gpuTime, tgpu ); memset( &item->gpuNewContext.thread, 0, sizeof( item->gpuNewContext.thread ) ); MemWrite( &item->gpuNewContext.period, period ); MemWrite( &item->gpuNewContext.context, m_context ); MemWrite( &item->gpuNewContext.accuracyBits, uint8_t( 0 ) ); #ifdef TRACY_ON_DEMAND GetProfiler().DeferItem( *item ); #endif Profiler::QueueSerialFinish(); m_res = (int64_t*)tracy_malloc( sizeof( int64_t ) * m_queryCount ); } ~VkCtx() { tracy_free( m_res ); vkDestroyQueryPool( m_device, m_query, nullptr ); } void Collect( VkCommandBuffer cmdbuf ) { ZoneScopedC( Color::Red4 ); if( m_tail == m_head ) return; #ifdef TRACY_ON_DEMAND if( !GetProfiler().IsConnected() ) { vkCmdResetQueryPool( cmdbuf, m_query, 0, m_queryCount ); m_head = m_tail = 0; return; } #endif unsigned int cnt; if( m_oldCnt != 0 ) { cnt = m_oldCnt; m_oldCnt = 0; } else { cnt = m_head < m_tail ? m_queryCount - m_tail : m_head - m_tail; } if( vkGetQueryPoolResults( m_device, m_query, m_tail, cnt, sizeof( int64_t ) * m_queryCount, m_res, sizeof( int64_t ), VK_QUERY_RESULT_64_BIT ) == VK_NOT_READY ) { m_oldCnt = cnt; return; } for( unsigned int idx=0; idxhdr.type, QueueType::GpuTime ); MemWrite( &item->gpuTime.gpuTime, m_res[idx] ); MemWrite( &item->gpuTime.queryId, uint16_t( m_tail + idx ) ); MemWrite( &item->gpuTime.context, m_context ); Profiler::QueueSerialFinish(); } vkCmdResetQueryPool( cmdbuf, m_query, m_tail, cnt ); m_tail += cnt; if( m_tail == m_queryCount ) m_tail = 0; } private: tracy_force_inline unsigned int NextQueryId() { const auto id = m_head; m_head = ( m_head + 1 ) % m_queryCount; assert( m_head != m_tail ); return id; } tracy_force_inline uint8_t GetId() const { return m_context; } VkDevice m_device; VkQueryPool m_query; uint8_t m_context; unsigned int m_head; unsigned int m_tail; unsigned int m_oldCnt; unsigned int m_queryCount; int64_t* m_res; }; class VkCtxScope { public: tracy_force_inline VkCtxScope( VkCtx* ctx, const SourceLocationData* srcloc, VkCommandBuffer cmdbuf, bool is_active ) #ifdef TRACY_ON_DEMAND : m_active( is_active && GetProfiler().IsConnected() ) #else : m_active( is_active ) #endif { if( !m_active ) return; m_cmdbuf = cmdbuf; m_ctx = ctx; const auto queryId = ctx->NextQueryId(); vkCmdWriteTimestamp( cmdbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, ctx->m_query, queryId ); auto item = Profiler::QueueSerial(); MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial ); MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc ); MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() ); MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) ); MemWrite( &item->gpuZoneBegin.context, ctx->GetId() ); Profiler::QueueSerialFinish(); } tracy_force_inline VkCtxScope( VkCtx* ctx, const SourceLocationData* srcloc, VkCommandBuffer cmdbuf, int depth, bool is_active ) #ifdef TRACY_ON_DEMAND : m_active( is_active && GetProfiler().IsConnected() ) #else : m_active( is_active ) #endif { if( !m_active ) return; m_cmdbuf = cmdbuf; m_ctx = ctx; const auto queryId = ctx->NextQueryId(); vkCmdWriteTimestamp( cmdbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, ctx->m_query, queryId ); auto item = Profiler::QueueSerial(); MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstackSerial ); MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc ); MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() ); MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) ); MemWrite( &item->gpuZoneBegin.context, ctx->GetId() ); Profiler::QueueSerialFinish(); GetProfiler().SendCallstack( depth ); } tracy_force_inline ~VkCtxScope() { if( !m_active ) return; const auto queryId = m_ctx->NextQueryId(); vkCmdWriteTimestamp( m_cmdbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, m_ctx->m_query, queryId ); auto item = Profiler::QueueSerial(); MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial ); MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() ); MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() ); MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) ); MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() ); Profiler::QueueSerialFinish(); } private: const bool m_active; VkCommandBuffer m_cmdbuf; VkCtx* m_ctx; }; static inline VkCtx* CreateVkContext( VkPhysicalDevice physdev, VkDevice device, VkQueue queue, VkCommandBuffer cmdbuf ) { InitRPMallocThread(); auto ctx = (VkCtx*)tracy_malloc( sizeof( VkCtx ) ); new(ctx) VkCtx( physdev, device, queue, cmdbuf ); return ctx; } static inline void DestroyVkContext( VkCtx* ctx ) { ctx->~VkCtx(); tracy_free( ctx ); } } using TracyVkCtx = tracy::VkCtx*; #define TracyVkContext( physdev, device, queue, cmdbuf ) tracy::CreateVkContext( physdev, device, queue, cmdbuf ); #define TracyVkDestroy( ctx ) tracy::DestroyVkContext( ctx ); #if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK # define TracyVkNamedZone( ctx, varname, cmdbuf, name, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, TRACY_CALLSTACK, active ); # define TracyVkNamedZoneC( ctx, varname, cmdbuf, name, color, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, TRACY_CALLSTACK, active ); # define TracyVkZone( ctx, cmdbuf, name ) TracyVkNamedZoneS( ctx, ___tracy_gpu_zone, cmdbuf, name, TRACY_CALLSTACK, true ) # define TracyVkZoneC( ctx, cmdbuf, name, color ) TracyVkNamedZoneCS( ctx, ___tracy_gpu_zone, cmdbuf, name, color, TRACY_CALLSTACK, true ) #else # define TracyVkNamedZone( ctx, varname, cmdbuf, name, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, active ); # define TracyVkNamedZoneC( ctx, varname, cmdbuf, name, color, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, active ); # define TracyVkZone( ctx, cmdbuf, name ) TracyVkNamedZone( ctx, ___tracy_gpu_zone, cmdbuf, name, true ) # define TracyVkZoneC( ctx, cmdbuf, name, color ) TracyVkNamedZoneC( ctx, ___tracy_gpu_zone, cmdbuf, name, color, true ) #endif #define TracyVkCollect( ctx, cmdbuf ) ctx->Collect( cmdbuf ); #ifdef TRACY_HAS_CALLSTACK # define TracyVkNamedZoneS( ctx, varname, cmdbuf, name, depth, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, depth, active ); # define TracyVkNamedZoneCS( ctx, varname, cmdbuf, name, color, depth, active ) static const tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::VkCtxScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), cmdbuf, depth, active ); # define TracyVkZoneS( ctx, cmdbuf, name, depth ) TracyVkNamedZoneS( ctx, ___tracy_gpu_zone, cmdbuf, name, depth, true ) # define TracyVkZoneCS( ctx, cmdbuf, name, color, depth ) TracyVkNamedZoneCS( ctx, ___tracy_gpu_zone, cmdbuf, name, color, depth, true ) #else # define TracyVkNamedZoneS( ctx, varname, cmdbuf, name, depth, active ) TracyVkNamedZone( ctx, varname, cmdbuf, name, active ) # define TracyVkNamedZoneCS( ctx, varname, cmdbuf, name, color, depth, active ) TracyVkNamedZoneC( ctx, varname, cmdbuf, name, color, active ) # define TracyVkZoneS( ctx, cmdbuf, name, depth ) TracyVkZone( ctx, cmdbuf, name ) # define TracyVkZoneCS( ctx, cmdbuf, name, color, depth ) TracyVkZoneC( ctx, cmdbuf, name, color ) #endif #endif #endif