#include "imgui.h" #include "TracyTimelineController.hpp" namespace tracy { TimelineController::TimelineController( View& view, Worker& worker ) : m_height( 0 ) , m_offset( 0 ) , m_scroll( 0 ) , m_firstFrame( true ) , m_view( view ) , m_worker( worker ) { } void TimelineController::FirstFrameExpired() { m_firstFrame = false; } void TimelineController::Begin() { m_items.clear(); } void TimelineController::End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax ) { for( auto& item : m_items ) { item->Draw( m_firstFrame, pxns, offset, wpos, hover, yMin, yMax ); } const auto scrollPos = ImGui::GetScrollY(); if( scrollPos == 0 && m_scroll != 0 ) { m_height = 0; } else { if( offset > m_height ) m_height = offset; } m_scroll = scrollPos; } float TimelineController::AdjustThreadPosition( VisData& vis, float wy, int& offset ) { if( vis.offset < offset ) { vis.offset = offset; } else if( vis.offset > offset ) { const auto diff = vis.offset - offset; const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime ); offset = vis.offset = int( std::max( vis.offset - move, offset ) ); } return offset + wy; } void TimelineController::AdjustThreadHeight( VisData& vis, int oldOffset, int& offset ) { const auto h = offset - oldOffset; if( vis.height > h ) { vis.height = h; offset = oldOffset + vis.height; } else if( vis.height < h ) { if( m_firstFrame ) { vis.height = h; offset = oldOffset + h; } else { const auto diff = h - vis.height; const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime ); vis.height = int( std::min( vis.height + move, h ) ); offset = oldOffset + vis.height; } } } }